Author: Thorsten Czub
Date: 07:45:15 06/12/98
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The main problem in the game is, that white plays very simple. For me the plan is a very very typical plan in the BDG. I am sure the computers don't understand the plan. Qd1-d2-f2-h4 is a normal way to develop the queen in this variation. Also a3 is a standard move. Blacks e6 is the EUWE-defense and is one of the weakest defenses. Because black helps white to make the game. a3 is important not to allow the bishop to pin Nc3. White KNOWS that it needs the Knight to move from c3 to e4 (as is almost always happens in the BDG). What worries me is that computers don't understand what happens. And - since there is nothing in the search horizont, they see it in the moment the disaster is not to stop anymore. This is bullshit. Our computers shall play THERE game. If the brute-forcers want that they increase their computer-strengths, they should not on the other side oversee that sometimes a machine would be do a needed job to UNDERSTAND what the opponent tries. I will look for another game of those kind. I don't want to show how A beats B. I am not interested in bean counting. I want to show the programmers how simple today's programs lose. If grandmasters would understand how weak chessprograms play (normally the advisors tell them: oh - the machines are horrible strong ! I am sure Friedel is ONE main reason why Kasparov lost against Deep Blue, because Friedel told Kasparov how strong the machine is. I doubt this. These machines sometimes impress people, but i know many situations where humans can only laugh about their way of playing.). Will search for the 2nd example (not with junior, but this time with genius5.) and post it here, one moment. Have to find it... I hope the pattern comes through...
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