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Subject: Re: PGN test game?

Author: Richard A. Fowell (fowell@netcom.com)

Date: 14:57:16 06/13/98

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On June 13, 1998 at 08:14:51, Manfred Rosenboom wrote:

>On June 12, 1998 at 15:03:30, Richard A. Fowell (fowell@netcom.com)
>wrote:
>
>>Before constructing a "PGN test game" (description below)
>>I thought I'd ask:
>>
>>1)  Does anyone have such a game I could use?
>>2)  If not, and I have to construct this game myself,
>>    are there any added criteria I should consider?
>>
>>====== PGN test game definition ========
>>
>>When beta testing chess software, one of the things I look
>>at is conformance to the PGN "reduced export format" standard.
>>
>>For this purpose, it would be handy to have a game that
>>excercised as much of the minimial PGN specification as
>>possible, including:
>>- en passant capture
>>- disambiguation (both row and column)
>>- nondisambiguation (due to absolute pin)
>>- promotion and underpromotion
>>- kingside and queenside castling
>
>I have a PGN test file with a small set of games, which will
>do most of the jobs. If anyone is interested in this PGN test
>set (plus a description file about the test goals of each game
>in the PGN file), I can make the file public available.
>
>Manfred

Well, I'd certainly be interested.
If you don't get any other responses, could you email
those to me at "fowell@netcom.com"?

Thanks!



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