Author: Dave Gomboc
Date: 05:44:10 06/14/98
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On June 14, 1998 at 06:43:51, Vincent Diepeveen wrote: > >On June 13, 1998 at 23:17:37, Dave Gomboc wrote: > >>Let's say that A is the bitboard representing where the rook can move. >>B could be one of many things: the bitboard representing squares the >>opponent attacks at least as many times as you do, the bitboard >>representing squares the opponent attacks with a piece of lesser (or >>equal) value than the rook, the bitboard representing whatever your >>imagination comes up with... but in every case, computing A and not B >>should give you what you want in one clock cycle. >> >>Of course B isn't that easy to generate, depending on what you choose >>for it, but it's not like bitboards make this sort of computation >>impossible or extremely expensive either. > >Suppose you have both A and B, then how do you compute it >in O(1)? > >Not possible with the current array sizes. > I'm not sure why I said "in one clock cycle" above, clearly there are two operations which cannot overlap completely. I don't see how computing the result in O(1) time is going to be a problem. 64-bit architecture: Move B, Reg2 Move A, Reg1 Reg2 = -Reg2 Reg1 ||= Reg2
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