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Subject: Re: Counting attacked squares: how?

Author: Severi Salminen

Date: 13:16:41 01/25/02

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>since when I wrote mobility from the first time i use
>(with the only difference that they are in spanish of course :))
>
>mobilityBishop[]
>mobilityRookNS[]
>mobilityRookWE[]
>
>so instead of a ++ or something while looping I do, for example for bishops:
>mobility+=mobilityBishop[i];
>
>of course mobilityBishop[i] is bigger when i is closer the center.

Is i a target square or what? So you are giving more mobility bonus if the
target is nearer the center? Is it worht it - I mean you have to loop through
all the squares and perform a table lookup. I just count the number of all the
squares (both occupied and empty ones) I can move to and weight it. It's quite
fast with bitboards.

Severi



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