Author: Vincent Diepeveen
Date: 18:07:42 01/25/02
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On January 25, 2002 at 16:16:41, Severi Salminen wrote: >>since when I wrote mobility from the first time i use >>(with the only difference that they are in spanish of course :)) >> >>mobilityBishop[] >>mobilityRookNS[] >>mobilityRookWE[] >> >>so instead of a ++ or something while looping I do, for example for bishops: >>mobility+=mobilityBishop[i]; >> >>of course mobilityBishop[i] is bigger when i is closer the center. > >Is i a target square or what? So you are giving more mobility bonus if the >target is nearer the center? Is it worht it - I mean you have to loop through >all the squares and perform a table lookup. I just count the number of all the >squares (both occupied and empty ones) I can move to and weight it. It's quite >fast with bitboards. Please show some C code that is doing what Tony is doing in Xinix. Horror.... >Severi
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