Author: Severi Salminen
Date: 12:21:53 01/31/02
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>Currently I use: >1. pv from last iteration >2. 2 "killers" - with a somewhat peculiar meaning at ply 0: these are the most >recent non-pv moves that have had scores > alpha. Meaning, they were at one >point the best move, even if the last iteration didn't ultimately select them. >3. Apparently winning captures/promotions (from SEE). >4. Rest of moves. Do you mean using node counters doesn't improve over above method? It should be both faster (well, marginally...) and more reliable. Severi
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