Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: DB doesn't do NULL move????

Author: Robert Hyatt

Date: 20:09:54 06/29/98

Go up one level in this thread


On June 29, 1998 at 22:21:49, Don Dailey wrote:

>On June 29, 1998 at 19:53:57, Robert Hyatt wrote:
>
>>On June 29, 1998 at 18:33:36, Bruce Moreland wrote:
>>
>>>
>>>On June 29, 1998 at 13:28:31, Robert Hyatt wrote:
>>>
>>>>On June 29, 1998 at 12:39:13, Bruce Moreland wrote:
>>>
>>>>>I am merely stating that it can't be said that null-move is bad just because DB
>>>>>doesn't do it.
>>>
>>>>there I'd agree.  They are so much faster/stronger than the rest of us, that
>>>>whether they use null-move or not is probably inconsequential.  I believe that
>>>>null-move would make them even stronger, but Hsu has this "perfection" syndrome
>>>>that refuses to accept any error at all unless it is unavoidable.  With null-
>>>>move, you instantly agree to accept errors, in return for more depth that might
>>>>catch errors you didn't agree to accept.
>>>
>>>You have seen where this attitude gets you on a micro, I am sure, and my point
>>>is that once you have learned to jettison this attitude, I don't think you'll
>>>take it back if you get the horsepower again.
>>>
>>>>without a doubt correct, although I probably lean a little backward toward Cray
>>>>Blitz now, since parallel processing has boosted my speed enough, I'm now trying
>>>>to find time to investigate things that I found useful in CB, like singular
>>>>extensions, for one example.  I'd like to one day try null-move R=2 on CB, but
>>>>it would be *very* difficult to do since all that stuff is in assembly language.
>>>>But I'd like to know how that affects the thing since I *never* tried it, never
>>>>even tried recursive null-move in fact..
>>>
>>>I bet there would be a dramatic improvement.
>>>
>>>My feeling is based upon running Ferret with and without null-move during its
>>>evolution.  Null-move is always dramatically better overall on extended tactical
>>>tests.
>>>
>>>>they had a lot of pressure from us.  We were never slow, and almost beat them
>>>>the first time we played them, but a cute SMP bug made us avoid a outright
>>>>winning move that they were expecting, and we were going to play, until the
>>>>last minute.
>>>>
>>>>In fact, they never "overwhelmed" us in speed, since they were doing 2-3M nodes
>>>>per second in deep thought II, while we were only doing 1/4 of that or so at
>>>>the time.  As a result, their stick wasn't "that big", only a factor of 4 or
>>>>so.  But other things were certainly working for them in our games, like SE
>>>>for one.
>>>
>>>How many times did you play them?
>>>
>>>bruce
>>
>>4.  first time we could have won.  last three we were just busted.  They see
>>too much.
>
>I really don't think you are correct to draw these conclusions from
>only 4 games.  You make it seem like you had no chance whatsoever,
>and I have no doubt whatsover that this is how you felt as you watched
>your own brainchild lose to them.
>
>You might very well be right but your last statement isn't exactly
>convincing evidence, "first time we could have won, last threee we
>were just busted. They see too much."
>
>Re-think this please.  We are talking about Deep Thought, not Deep
>Blue.   I would prefer to see 30 or 40 games with a lopsided score
>before I would agree with you.  Cray Blitz was no slouch.
>
>- Don


no it wasn't.. but remember, I had the opportunity to sit across the tabe
from them (I have a eyboard bug that has me without the characters between
j and m.) and got to see their output with ours.  remember the game I posted
ast year where they saw winning a piece 10 moves before CB saw it?  That
happened every game we ran into them.  Happened to most everybody e.se as
we.., based on resu.ts

I watched them wax CB, HiTech, *socrates, *tech, .achex, and near.y everyone
they p.ayed during that period of time...  I'm convinced of their strength,
because probabi.ity on.y ta.es you so far (hate this .eyboard)



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.