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Subject: Re: So which programs beat which, only due to superior chess understanding?

Author: Gian-Carlo Pascutto

Date: 03:12:39 05/06/02

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On May 05, 2002 at 19:58:09, Christophe Theron wrote:

>What you need to consider is the number of years the programmer has spent
>actively working on his program.
>
>That gives much better figures.

I agree 100%. Experience matters a lot. One of the important
things experience teaches is what not to do.

You don't find the latter anywhere.

>"Knowledge" in the sense of positional evaluation (that's what most people think
>about when they talk about knowledge) makes for 10% of the strength of a chess
>program.
>
>Chess is 90% about tactics (which is a concept close to "search").
>
>Naturally there is also a good deal of chess "knowledge" in a good search, but
>it is really different from what most people generally consider to be
>"knowledge".

These statements somewhat amaze me. I would have thought the most important
thing for a chess engine (given an already decent search) is to have a good
positional evaluation.

Not good in terms of quantity, but good in the terms of being seldom wrong
by a large amount.

I think my engine lose most games because of severe misevaluations. But I
don't think I have an exceptionally good search.

--
GCP



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