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Subject: Re: Programmers and lab Rats

Author: Robert Hyatt

Date: 22:02:23 06/07/02

Go up one level in this thread


On June 07, 2002 at 19:44:41, J. Wesley Cleveland wrote:

>On June 06, 2002 at 20:16:33, Robert Hyatt wrote:
>
>>On June 06, 2002 at 19:24:54, Roy Eassa wrote:
>>
>>>On June 06, 2002 at 19:18:16, Roy Eassa wrote:
>>>
>>>>On June 06, 2002 at 18:02:43, J. Wesley Cleveland wrote:
>>>>
>>>>>On June 06, 2002 at 16:30:19, Roy Eassa wrote:
>>>>>
>>>>>>On June 06, 2002 at 16:25:01, Michael Vox wrote:
>>>>>>
>>>>>>>On June 06, 2002 at 10:10:12, Robert Hyatt wrote:
>>>>>>>
>>>>>>>When Nalimov 32 piece tbs come out someday, it will be over.  This will
>>>>>>>eventually happen with stronger hardware.  At least every worthy line will be
>>>>>>>saved to dbases.  It will no longer be Crafty vs Junior, it will be Crafty dbase
>>>>>>>vs Junior dbase.
>>>>>>>
>>>>>>>No point in discussing computer chess anymore once this level of technology and
>>>>>>>dbases is hit.
>>>>>>
>>>>>>
>>>>>>I hope you're kidding.  Even if every atom in the galaxy were used to store 1
>>>>>>bit of data, that still wouldn't be enough storage for 32-man TBs.  (And 100
>>>>>>billion years wouldn't be enough time to compute them, even on a multi-terahertz
>>>>>>computer.)
>>>>>
>>>>>You are off by a bit. All positions can be stored in ~160 bits, which means that
>>>>>2^160 or 10^48 bits are enough for all TBs. There are more atoms than that in
>>>>>the earth. As to calculation time, we should have fast enough computers in about
>>>>>300 years, if Moore's law holds up. ;)
>>>>
>>>>
>>>>First off, to store tablebases requires more data than just each position
>>>>itself.  Second, why did you raise 2 to the power of the number of bits?
>>>>
>>>>How many positions are possible in chess?  It's a number with scores of digits,
>>>>and *each* of these entries would require your 160 bits plus more for the other
>>>>required fields (next move, etc.).
>>>>
>>>>And finally, I doubt Moore's Law will hold up for another 300 years!  (If
>>>>nothing else, it won't take nearly that long before the laws of physics prevent
>>>>further speedups, at the rate of increase we've been experiencing.)
>>>
>>>
>>>Upon further thought, I understand why you raised 2 to the power of the number
>>>of bits.  But does the 160 bits take into account the additional data required
>>>in a tablebase?  If not, you need several more bits, which should increase the
>>>final number by orders of magnitude.  Plus, I don't think anybody will ever turn
>>>even every tenth atom in the Earth into storage for tablebases...
>>
>>
>>2^160 represents something just below the total number of unique chess
>>positions.
>>
>>Of course, that has _nothing_ to do with solving the game, because path
>>information will be critical with the 50 move rule.
>>
>>In that context, 2^160 words will barely be a start.  It might well bu
>>2^160^160 for all I know at that kind of problem...
>
>If you could construct all tablebases up to 32 piece ( a VERY big if), chess
>would be solved and it would fit in the 2^160 or so bits the tables would take.
>It is *quicker* to create tablebases that obey the 50 move rule than tablebases
>that do not.


I don't know about the "quicker" part.  But the 50-move rule is a serious
problem.  It would seem that we need to soon convert to a combination of
DTM/DTC so that we can work around the 50 move rule with some sort of reasonable
algorithm that will work in a running chess engine.

But in any case, current DTM or DTC by themselves have difficulties that are
serious problems..



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