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Subject: Re: Programmers and lab Rats

Author: J. Wesley Cleveland

Date: 16:44:41 06/07/02

Go up one level in this thread


On June 06, 2002 at 20:16:33, Robert Hyatt wrote:

>On June 06, 2002 at 19:24:54, Roy Eassa wrote:
>
>>On June 06, 2002 at 19:18:16, Roy Eassa wrote:
>>
>>>On June 06, 2002 at 18:02:43, J. Wesley Cleveland wrote:
>>>
>>>>On June 06, 2002 at 16:30:19, Roy Eassa wrote:
>>>>
>>>>>On June 06, 2002 at 16:25:01, Michael Vox wrote:
>>>>>
>>>>>>On June 06, 2002 at 10:10:12, Robert Hyatt wrote:
>>>>>>
>>>>>>When Nalimov 32 piece tbs come out someday, it will be over.  This will
>>>>>>eventually happen with stronger hardware.  At least every worthy line will be
>>>>>>saved to dbases.  It will no longer be Crafty vs Junior, it will be Crafty dbase
>>>>>>vs Junior dbase.
>>>>>>
>>>>>>No point in discussing computer chess anymore once this level of technology and
>>>>>>dbases is hit.
>>>>>
>>>>>
>>>>>I hope you're kidding.  Even if every atom in the galaxy were used to store 1
>>>>>bit of data, that still wouldn't be enough storage for 32-man TBs.  (And 100
>>>>>billion years wouldn't be enough time to compute them, even on a multi-terahertz
>>>>>computer.)
>>>>
>>>>You are off by a bit. All positions can be stored in ~160 bits, which means that
>>>>2^160 or 10^48 bits are enough for all TBs. There are more atoms than that in
>>>>the earth. As to calculation time, we should have fast enough computers in about
>>>>300 years, if Moore's law holds up. ;)
>>>
>>>
>>>First off, to store tablebases requires more data than just each position
>>>itself.  Second, why did you raise 2 to the power of the number of bits?
>>>
>>>How many positions are possible in chess?  It's a number with scores of digits,
>>>and *each* of these entries would require your 160 bits plus more for the other
>>>required fields (next move, etc.).
>>>
>>>And finally, I doubt Moore's Law will hold up for another 300 years!  (If
>>>nothing else, it won't take nearly that long before the laws of physics prevent
>>>further speedups, at the rate of increase we've been experiencing.)
>>
>>
>>Upon further thought, I understand why you raised 2 to the power of the number
>>of bits.  But does the 160 bits take into account the additional data required
>>in a tablebase?  If not, you need several more bits, which should increase the
>>final number by orders of magnitude.  Plus, I don't think anybody will ever turn
>>even every tenth atom in the Earth into storage for tablebases...
>
>
>2^160 represents something just below the total number of unique chess
>positions.
>
>Of course, that has _nothing_ to do with solving the game, because path
>information will be critical with the 50 move rule.
>
>In that context, 2^160 words will barely be a start.  It might well bu
>2^160^160 for all I know at that kind of problem...

If you could construct all tablebases up to 32 piece ( a VERY big if), chess
would be solved and it would fit in the 2^160 or so bits the tables would take.
It is *quicker* to create tablebases that obey the 50 move rule than tablebases
that do not.



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