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Subject: Re: Did Uri write movei? (yes)

Author: Dann Corbit

Date: 00:49:37 06/14/02

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On June 13, 2002 at 17:06:49, Uri Blass wrote:

>On June 13, 2002 at 16:09:07, Brian Richardson wrote:
>
>>On June 13, 2002 at 15:07:25, Dann Corbit wrote:
>>
>>>On June 13, 2002 at 14:45:06, stuart taylor wrote:
>>>[snip]
>>>>That's great! I didn't realize it was you.
>>>>I wish you great success, and I'm sure you might eventually  become no.1 on
>>>>ssdf! (but don't waste too much time over it).]
>>>
>>>I think Uri has taken a very wise approach.  He spent a great deal of time
>>>optimizing a move generator.  This is the heart of a chess program.  A program
>>>that has everything else excellent, but an average move generator can become
>>>strong but not a superstar, because it will become a bottleneck at some point.
>>
>>At some point yes, but long after the eval and search bottlenecks are reached.
>>I suspect most programs spend about 5-10% time in generating moves, and 30+%
>>time in eval.
>
>Not Movei
>Today it wastes most of it's time in generating moves.

This is a very strange statement if you have hash tables.  I have never seen any
program spend most of its time in generation if it uses hash tables.

[snip]



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