Author: Sune Fischer
Date: 13:47:53 07/05/02
Go up one level in this thread
On July 05, 2002 at 16:01:19, Uri Blass wrote: >On July 05, 2002 at 15:45:21, Sune Fischer wrote: > >>On July 05, 2002 at 13:29:16, Uri Blass wrote: >>> >>>Note that a program does not have to find the long mate in order to play perfect >>>chess. >>> >>>It only needs not to do mistakes. >>> >>>Let assume for the discussion that not doing mistake in KRB vs KBN position may >>>be a hard problem that cannot be solved by searching 50 plies forward(I am not >>>sure if it is the case) >>> >>>I still believe that black can avoid the trouble of being the weaker side in KRB >>>vs KBN position by searching 50 plies forward so it does not prove that >>>searching 50 plies forward is not enough never to lose games. >> >>Assume we didn't have the KRB-KBN table and that we were having this duscussion >>the day before it was completed. We would be betting on a position X, and your >>argument would be (if I understand you right) that because 99.5% of all the >>games that reached position X ended draw, the position would be more likely to >>be drawn. The table base would then show us, that white can in fact win it. >> >>I believe these endgames are usually easier to draw than to win. >>Sometimes the winning side must play almost perfect for 100 moves, where as the >>drawing side often has more than 1 alternative. Ocasionally the right winning >>move has to be found by a search to very end (forced mate), the point is you can >>not know if/when there are any of these moves just bcause you always get draws. >> >>Your example with KRB-KBN requires that kind of depth to win, the right moves >>are too obscure to be found by an "evaluation" search. >> >>-S. > >I suspect that search may see that the right move help to push the opponent king >closer to the corner relative to the wrong moves and it may be enough. > >Uri Ok, but I disagree, while I wrote my post I was thinking of these words: "But the Perfect Game of the database endgames is another matter altogether. I urge you to play over the moves of the solutions, preferably with the PGN-viewer, where they are in the illustr.pgn file. They are beyond comprehension. A grandmaster wouldn't be better at these endgames than someone who had learned chess yesterday. It's a sort of chess that has nothing to do with chess, a chess that we could never have imagined without computers. The Stiller moves are awesome, almost scary, because you know they are the truth, God's Algorithm - it's like being revealed the Meaning of Life, but you don't understand one word. And if you're not going to play over these moves - have a look at them at least, just to see what Truth looks like typographically. " http://www.xs4all.nl/~timkr/chess/perfect.htm There is also this one in 271 moves: http://www.geocities.com/izmitcon/longest.htm -S.
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