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Subject: Re: What made Deep blue good? What will make programs much better now?

Author: Chris Carson

Date: 10:34:11 07/08/02

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On July 08, 2002 at 13:28:44, Robert Hyatt wrote:

>On July 08, 2002 at 13:22:06, Chris Carson wrote:
>
>>On July 08, 2002 at 12:48:58, Sune Fischer wrote:
>>
>>>On July 08, 2002 at 11:34:36, Robert Hyatt wrote:
>>>
>>>>>I too am a DB fan.  Just like Bob.
>>>>>
>>>>>But I actually agree with you here.  I don't think DB did anything
>>>>>*spectacular*.
>>>>
>>>>I totally disagree.  Their speed _was_ "spectacular".  And that was _the_
>>>>point of Deep Blue, after all.  Not the point everyone _wants_ to be the
>>>>point of deep blue, but _the point_ the team developed over 10 years...
>>>>
>>>
>>>Here is a crazy thought, why not simulate DB?
>>>Given all the papers, I think it should be possible to modify Craft to use the
>>>same eval and extensions. We turn off hashing, nullmove, SEE and whatever DB
>>>didn't have. Then we find a slow machine for Tiger and a super fast one for
>>>Crafty, so Crafty (in DB-mode) has a 200 nps fold advantage.
>>>
>>>Ok lot of work, but seems this is the never ending story :)
>>>
>>>-S.
>>
>>Good idea!  see: http://www.rebel.nl/match.htm
>
>
>You do realize that (a) the match was ended after exactly one game?  (b) Ed
>ran _another_ experiment matching Crafty _and_ rebel at something like two
>hours per move?  Do you know the result of _that_ match (not a handicap match,
>just both programs running long enough to simulate hardware available in say
>10 years...

Yes, the link above lists an overview, the game and the (b) match.  I remember
the match, I think we all discussed on rgcc (before this forum) back in 1996/97.



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