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Subject: Re: What made Deep blue good? What will make programs much better now?

Author: Robert Hyatt

Date: 10:28:44 07/08/02

Go up one level in this thread


On July 08, 2002 at 13:22:06, Chris Carson wrote:

>On July 08, 2002 at 12:48:58, Sune Fischer wrote:
>
>>On July 08, 2002 at 11:34:36, Robert Hyatt wrote:
>>
>>>>I too am a DB fan.  Just like Bob.
>>>>
>>>>But I actually agree with you here.  I don't think DB did anything
>>>>*spectacular*.
>>>
>>>I totally disagree.  Their speed _was_ "spectacular".  And that was _the_
>>>point of Deep Blue, after all.  Not the point everyone _wants_ to be the
>>>point of deep blue, but _the point_ the team developed over 10 years...
>>>
>>
>>Here is a crazy thought, why not simulate DB?
>>Given all the papers, I think it should be possible to modify Craft to use the
>>same eval and extensions. We turn off hashing, nullmove, SEE and whatever DB
>>didn't have. Then we find a slow machine for Tiger and a super fast one for
>>Crafty, so Crafty (in DB-mode) has a 200 nps fold advantage.
>>
>>Ok lot of work, but seems this is the never ending story :)
>>
>>-S.
>
>Good idea!  see: http://www.rebel.nl/match.htm


You do realize that (a) the match was ended after exactly one game?  (b) Ed
ran _another_ experiment matching Crafty _and_ rebel at something like two
hours per move?  Do you know the result of _that_ match (not a handicap match,
just both programs running long enough to simulate hardware available in say
10 years...



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