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Subject: Re: What made Deep blue good? What will make programs much better now?

Author: Christophe Theron

Date: 00:45:52 07/09/02

Go up one level in this thread


On July 08, 2002 at 23:21:06, Robert Hyatt wrote:

>On July 08, 2002 at 14:11:19, Christophe Theron wrote:
>
>>On July 08, 2002 at 13:27:15, Robert Hyatt wrote:
>>
>>>On July 08, 2002 at 12:48:58, Sune Fischer wrote:
>>>
>>>>On July 08, 2002 at 11:34:36, Robert Hyatt wrote:
>>>>
>>>>>>I too am a DB fan.  Just like Bob.
>>>>>>
>>>>>>But I actually agree with you here.  I don't think DB did anything
>>>>>>*spectacular*.
>>>>>
>>>>>I totally disagree.  Their speed _was_ "spectacular".  And that was _the_
>>>>>point of Deep Blue, after all.  Not the point everyone _wants_ to be the
>>>>>point of deep blue, but _the point_ the team developed over 10 years...
>>>>>
>>>>
>>>>Here is a crazy thought, why not simulate DB?
>>>>Given all the papers, I think it should be possible to modify Craft to use the
>>>>same eval and extensions. We turn off hashing, nullmove, SEE and whatever DB
>>>>didn't have. Then we find a slow machine for Tiger and a super fast one for
>>>>Crafty, so Crafty (in DB-mode) has a 200 nps fold advantage.
>>>>
>>>>Ok lot of work, but seems this is the never ending story :)
>>>>
>>>>-S.
>>>
>>>
>>>This would be great if we had some of the DB guys helping.  Unfortunately,
>>>while they revealed a lot about various parts of DB, there is no single
>>>comprehensive source paper to use as a reference.  IE what are those 8,000
>>>unique eval terms in DB (some of those terms actually represent a matrix with
>>>multiple values so it is actually more complex than that)?
>>
>>
>>
>>Sorry but the "8000" includes every entry of every matrix.
>
>Not according to the things I have seen written.  But it really doesn't matter
>to me either way.  I don't have anywhere _near_ 8000 terms in my evaluation.
>I don't have 1000 unique terms, even counting all the piece/square tables.
>
>
>
>>
>>It's like saying that a piece square table program is composed of 768 unique
>>eval terms (64 squares x 6 piece types x 2 colors).
>
>Even if that were done, that is only 10%.  What about the other 90%?  You
>have a _lot_ of counting to go to reach 8000...


They say in their paper that many terms were not used.



    Christophe




>
>
>>
>>If I count this way, I guess that Chess Tiger must have something like 50000
>>unique eval terms... :-)
>>
>>
>>
>>    Christophe
>>
>>
>>
>>
>>>  Ditto for some of
>>>their search algorithms.  They have given lots of 'hints' about things, but
>>>significant implementation details are not available.
>>>
>>>IE something like trying to build a F-1 by looking at it run around the track.
>>>There are _significant_ details that are not readily apparent from such
>>>observations...



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