Author: Robert Hyatt
Date: 15:11:47 07/13/02
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On July 13, 2002 at 10:53:08, Sune Fischer wrote: >On July 13, 2002 at 10:43:38, Robert Hyatt wrote: >> >>Crafty generally didn't have the problem at long time controls. But that >>was the gist of the problem. The good players would hit "3 0" time controls >>where a short search would cause problems... At normal time controls in >>most Trojan positions, Crafty could see the mate or loss of material. But >>humans played it as fast as they possibly could, which caused the problem. > >So is this one of the things that will be taken out in a few years when you have >enough speed? > >-S. Hard to say. Eventually speed will do the trick of course... but it will probably be a _long_ time before 1 0 games are "safe". I suspect it will always be needed...
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