Author: Sune Fischer
Date: 07:53:08 07/13/02
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On July 13, 2002 at 10:43:38, Robert Hyatt wrote: > >Crafty generally didn't have the problem at long time controls. But that >was the gist of the problem. The good players would hit "3 0" time controls >where a short search would cause problems... At normal time controls in >most Trojan positions, Crafty could see the mate or loss of material. But >humans played it as fast as they possibly could, which caused the problem. So is this one of the things that will be taken out in a few years when you have enough speed? -S.
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