Author: Robert Hyatt
Date: 07:43:38 07/13/02
Go up one level in this thread
On July 13, 2002 at 02:53:02, Joachim Rang wrote: >On July 13, 2002 at 02:41:23, Keith Ian Price wrote: > >>On July 12, 2002 at 23:25:07, Robert Hyatt wrote: >> >>>On July 12, 2002 at 22:28:30, Keith Ian Price wrote: >>> >>>>>Of course, a good program will _never_ get into this position in the first >>>>>place, so then it becomes moot. >>>> >>>> >>>>So what are the good programs, IYO, if Shredder 5 doesn't fit into that >>>>category? >>>> >>>>kp >>> >>> >>>Any program that knows not to take on g4/g5, if the program has castled >>>and the opponent has not, and rooks/queens are still on the board. >>> >>>:) >> >>And are there any others beside Crafty? ;-) >> >>kp > > >Shredder 6, Deep Junior 7 and Deep Fritz 7 have in the newest version an >Anti-Trojan check (but I'm not sure how the play at very little time, but they >don't get into the trap at normal Tournament) Crafty generally didn't have the problem at long time controls. But that was the gist of the problem. The good players would hit "3 0" time controls where a short search would cause problems... At normal time controls in most Trojan positions, Crafty could see the mate or loss of material. But humans played it as fast as they possibly could, which caused the problem.
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