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Subject: Re: What do programs do more often(sacrifice or blunder)?

Author: Vincent Diepeveen

Date: 05:16:30 08/14/02

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On August 14, 2002 at 05:37:32, Bas Hamstra wrote:

>On August 13, 2002 at 15:18:04, Vincent Diepeveen wrote:
>
>>On August 13, 2002 at 07:23:38, Uri Blass wrote:
>>
>>>My definition for a sacrifice or blunder
>>>is a move that lose material based on
>>>the depth that programs can see.
>>>
>>>The definition of losing material is based on
>>>the material values 1,3,3,5,9.
>>
>>with all respect but your table is outdated in advance.
>>
>>  a) 2 rooks are weaker than a queen in 99.9% of all cases
>>     the computer sees 2 rooks for a queen
>
>With all the respect master, but this is an ancient point of view that does not
>hold for computerchess at all. Two rooks can capture an isolated pawn and one
>sole queen cannot prevent that. I say it's about even. Try to play an endgame
>with a queen versus 2 rooks, with Diep against Tiger or Gandalf.

KQ KRR is an endgame database.

In the average position, and as we know the vaste majority of all 10^43
positions which chess has is middlegame, up to the late endgame, the
queen is provable better as it is much better in capturing the
random pieces that are laid down at the board.

Queen = 11.5
rook  =  5.0

in the *random* case.

>Best regards,
>Bas.



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