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Subject: Re: What do programs do more often(sacrifice or blunder)?

Author: Bas Hamstra

Date: 02:37:32 08/14/02

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On August 13, 2002 at 15:18:04, Vincent Diepeveen wrote:

>On August 13, 2002 at 07:23:38, Uri Blass wrote:
>
>>My definition for a sacrifice or blunder
>>is a move that lose material based on
>>the depth that programs can see.
>>
>>The definition of losing material is based on
>>the material values 1,3,3,5,9.
>
>with all respect but your table is outdated in advance.
>
>  a) 2 rooks are weaker than a queen in 99.9% of all cases
>     the computer sees 2 rooks for a queen

With all the respect master, but this is an ancient point of view that does not
hold for computerchess at all. Two rooks can capture an isolated pawn and one
sole queen cannot prevent that. I say it's about even. Try to play an endgame
with a queen versus 2 rooks, with Diep against Tiger or Gandalf.

Best regards,
Bas.



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