Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: How to build the *weakest* program

Author: Dann Corbit

Date: 12:06:07 08/20/02

Go up one level in this thread


On August 20, 2002 at 15:03:55, Dieter Buerssner wrote:

>On August 20, 2002 at 14:46:51, Omid David wrote:
>
>>What you described results in a very poor program. What I suggested was a
>>sophisticated search algorithm to build the weakest possible program, so that no
>>one can ever lose to it ;-)
>
>I think, you should use your method together with other piece values - perhaps
>similar to the ones suggested by Albert. Without thinking too deep about this, I
>would guess, that a contest for the "best bad" program would with reasonably bad
>playing programs allways yield in draws. What I mean is, sophistication of
>algorithms would not help at all, and it seems to me almost impossible, to force
>the opponent to mate me. In such a game, few more rules would be needed. For
>example, loss on time and resigning should be a win for me (and therfore tried
>to be avoided).

Other than time control, just change the sign of the evaluation for a normal
chess program and I think you will have it.  Can't say that I would care to play
against it.  Sounds like a bore.



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.