Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: DTS article robert hyatt - revealing his bad math

Author: Uri Blass

Date: 10:31:15 09/03/02

Go up one level in this thread


On September 03, 2002 at 13:22:45, Uri Blass wrote:

>On September 03, 2002 at 12:58:23, Vincent Diepeveen wrote:
>
>>On September 03, 2002 at 12:54:05, Matthew Hull wrote:
>>
>>>On September 03, 2002 at 12:33:12, Vincent Diepeveen wrote:
>>>
>>>>On September 03, 2002 at 12:28:55, Matthew Hull wrote:
>>>>
>>>>>On September 03, 2002 at 11:56:48, Vincent Diepeveen wrote:
>>>>>
>>>>>>We all know how many failures the past years parallel programs have been
>>>>>>when developed by scientists. This years diep show at the teras was no
>>>>>>exception to that. The 3 days preparation time i had to get
>>>>>>to the machine (and up to 5 days before tournament
>>>>>>i wasn't sure whether i would get system time *anyway*).
>>>>>>
>>>>>>However sponsors want to hear how well your thing did. At a 1024
>>>>>>processor machine (maximum allocation 512 processors within 1 partition
>>>>>>of shared memory) from which you get 60 with bandwidth of the memory
>>>>>>2 times slower than local ram, and let's not even *start* to discuss
>>>>>>the latency otherwise you will never start to fear diep using that
>>>>>>machine. All i can say about it is that the 20 times slowed down
>>>>>>Zugzwang was at 1999 at a machine with faster latency...
>>>>>>
>>>>>>I'm working hard now to get a DIEP DTS NUMA version ready.
>>>>>>
>>>>>>DTS it is because it is dynamic splitting wherever it wants to.
>>>>>>
>>>>>>Work for over a month fulltime has been done now. Tests at a dual K7
>>>>>>as well as dual supercomputer processors have been very positive.
>>>>>>
>>>>>>Nevertheless i worried about how to report about it. So i checked out the
>>>>>>article from Robert Hyatt again. Already in 1999 when i had implemented
>>>>>>a pc-DTS version i wondered why i never got near the speeds of bob
>>>>>>when i was not forward pruning other than nullmove. The 1999 world champs
>>>>>>version i had great speedups, but i could all explain them by forward
>>>>>>pruning which i was using at the time.
>>>>>>
>>>>>>Never i got close even dual xeon or quad xeon to speeds reported by Bob
>>>>>>in his DTS version described 1997. I concluded that it had to do with
>>>>>>a number of things, encouraged by Bob's statements. In 99 bob explained
>>>>>>that splitting was very cheap at the cray. He copied a block with all
>>>>>>data of 64KB from processor 0 to P1 within 1 clock at the cray.
>>>>>>
>>>>>>I didn't know much of crays or supercomputers at the time, except that
>>>>>>they were out of my budget so i believed it. However i have a good memory
>>>>>>for certain numbers, so i have remembered his statement very well.
>>>>>>
>>>>>>In 2002 Bob explained the cray could copy 16 bytes each clock. A
>>>>>>BIG contradiction to his 1999 statement. No one here will wonder
>>>>>>about that, because regarding deep blue we have already seen hundreds
>>>>>>of contradicting statements from bob. Anyway, that makes
>>>>>>splitting at the cray of course very expensive, considering bob copied
>>>>>>64KB data for each split. Crafty is no exception here.
>>>>>>
>>>>>>I never believed the 2.0 speedup in his tabel at page 16 for 2 processors,
>>>>>>because if i do a similar test i sometimes get also > 2.0, usually less.
>>>>>>
>>>>>>Singular extensiosn hurted diep's speedup incredible, but even today
>>>>>>i cannot get within a few minutes get to the speedup bob achieved in
>>>>>>his 1997 article.
>>>>>>
>>>>>>In 1999 i wondered about why his speedup was so good.
>>>>>>So Bob concluded he splitted in a smarter way when i asked.
>>>>>>Then i asked obviously how he splitted in cray blitz, because
>>>>>>what bob is doing in crafty is too horrible for DIEP to get a speedup
>>>>>>much above 1.5 anyway. I asked obviously how he splitted in cray blitz.
>>>>>>
>>>>>>The answer was: "do some statistical analysis yourself on game trees
>>>>>>to find a way to split well it can't be hard, i could do it too in
>>>>>>cray blitz but my source code is gone. No one has it anymore".
>>>>>>
>>>>>>So you can feel my surprise when he suddenly had data of crafty versus
>>>>>>cray blitz after 1999, which bob quotes till today into CCC to proof how
>>>>>>well his thing was.
>>>>>>
>>>>>>Anyway, i can analyze games as FM, so i already knew a bit about how well
>>>>>>this cray blitz was. I never paid much attention to the lies of bob here.
>>>>>>
>>>>>>I thought he was doing this in order to save himself time digging up old
>>>>>>source code.
>>>>>>
>>>>>>Now after a month of fulltime work at DIEP at the supercomputer and having
>>>>>>it working great at a dual (and very little overhead) but still a bad
>>>>>>speedup i started worrying about my speedup and future article to write
>>>>>>about it.
>>>>>>
>>>>>>So a possible explanation for the bad speedup of todays software when compared
>>>>>>to bob's thing in 1993 and writing about it in 1997 is perhaps explained
>>>>>>by nullmove. Bob still denies this despite a lot of statistical data
>>>>>>at loads of positions (150 positions in total tried) with CRAFTY even.
>>>>>>
>>>>>>Bob doesn't find that significant results. Also he says that not a
>>>>>>single of MY tests is valid because i have a stupid PC with 2 processors
>>>>>>and bad RAM. a dual would hurt crafties performance too much.
>>>>>>
>>>>>>This because i concluded also that the speedup crafty gets here
>>>>>>is between 1.01 and 1.6 and not 1.7.
>>>>>>
>>>>>>Data suggests that crafties speedup at his own quad is about 2.8,
>>>>>>where he claims 3.1.
>>>>>>
>>>>>>Then bob referred back to his 1997 thesis that the testmethod wasn't good.
>>>>>>Because to get that 2.8 we used cleared hashtables and in his thesis he
>>>>>>cheats a little by not clearing the tables at all. to simulate a game
>>>>>>playing environment that's ok of course.
>>>>>>
>>>>>>However there is a small problem with his article. The search times and
>>>>>>speedup numbers are complete fraud. If i divide the times of 1 cpu by
>>>>>>the speedup bob claims he has, i get perfect numbers nearly.
>>>>>>
>>>>>>Here is the result for the first 10 positions based upon bob's article
>>>>>>march 1997 in icca issue #1 that year, the tables with the results
>>>>>>are on page 16:
>>>>>>
>>>>>>When diep searches at a position it is always a weird number.
>>>>>>If i claim a speedup of 1.8 then it is usually 1.7653 or 1.7920 or 1.8402
>>>>>>and so on. Not with bob. Bob knows nothing from statistical analysis
>>>>>>of data (i must claim innocent here too but i am at least not STUPID
>>>>>>like bob here):
>>>>>>
>>>>>>pos   2      4      8   16
>>>>>>1  2.0000 3.40   6.50   9.09
>>>>>>2  2.00   3.60   6.50  10.39
>>>>>>3  2.0000 3.70   7.01  13.69
>>>>>>4  2.0000 3.90   6.61  11.09
>>>>>>5  2.0000 3.6000 6.51   8.98876
>>>>>>6  2.0000 3.70   6.40   9.50000
>>>>>>7  1.90   3.60   6.91  10.096
>>>>>>8  2.000  3.700  7.00  10.6985
>>>>>>9  2.0000 3.60   6.20   9.8994975 = 9.90
>>>>>>10 2.000  3.80   7.300 13.000000000000000
>>>>>>
>>>>>>This clearly PROOFS that he has cheated completely about all
>>>>>>search times from 1 processor to 8 processors. Of course
>>>>>>now that i am running myself at supercomputers i know what is
>>>>>>the problem. I only needed a 30 minute look a month ago
>>>>>>to see what is in crafty the problem and most likely that was
>>>>>>in cray blitz also the problem. The problem is that crafty
>>>>>>copies 44KB data or so (cray blitz 64KB) and while doing that
>>>>>>it is using smp_lock. That's too costly with more than 2 cpu's.
>>>>>>
>>>>>>This shows he completely lied about his speedups. All times
>>>>>>from 1-8 cpu's are complete fraud.
>>>>>>
>>>>>>There is however also evidence he didn't compare the same
>>>>>>versions. Cray Blitz node counts are also weird.
>>>>>>
>>>>>>The more processors you use the more overhead you have obviously.
>>>>>>Please don't get mad at me for calculating it in the next simple
>>>>>>but very convincing way. I will do it only for his first node
>>>>>>counts at 1..16 cpu's, the formula is:
>>>>>>  (nodes / speedup_i-cpu's ) * speedup_i+1_cpu's
>>>>>>
>>>>>>1 to 2 cpu's we don't need the math.
>>>>>>If you need exactly 2 times shorter to get to it but
>>>>>>thereby you need more nodes at more cpu's (where you need
>>>>>>expensive splits) then that's already weird of course, though
>>>>>>not impossible.
>>>>>>
>>>>>>2 to 4 cpu's:
>>>>>> 3.4 * (89052012 / 2.0) = 151388420.4 nodes.
>>>>>>  bob needed: 105.025.123 which in itself is possible.
>>>>>>  Simply like 40% overhead extra for 4 processors which 2 do
>>>>>>  not have. This is very well possible.
>>>>>>
>>>>>>4 to 8 cpu's:
>>>>>>  6.5 * 105025123 nodes / 3.4 = 200.783.323
>>>>>>  bob needed: 109MLN nodes
>>>>>>  That means at 8 cpu's the overhead is already approaching
>>>>>>  100% rapidly. This is very well possible. The more cpu's
>>>>>>  the bigger the overhead.
>>>>>>
>>>>>>8 to 16 cpu's:
>>>>>>  9.1 * (109467495 / 6.5) = 153254493
>>>>>>  bob needed: 155.514.410
>>>>>>
>>>>>>My dear fellow programmers. This is impossible.
>>>>>>
>>>>>>Where is the overhead?
>>>>>>
>>>>>>The factor 100% at least overhead?
>>>>>>
>>>>>>More likely factor 3 overhead.
>>>>>>
>>>>>>The only explanation i can come up with is that the node counts
>>>>>>from 2..8 processors are created by a different version from
>>>>>>Cray Blitz than the 16 processor version.
>>>>>>
>>>>>>From the single cpu version we already know the number of nodes gotta
>>>>>>be weird because it is using a smaller hashtable (see page 4.1 in the
>>>>>>article second line there after 'testing methodology').
>>>>>>
>>>>>>We talk about mass fraud here.
>>>>>>
>>>>>>Of course it is 5 years ago this article and i do not know whether
>>>>>>he created the table in 1993.
>>>>>>
>>>>>>How am i going to tell my sponsor that my speedup won't be the same
>>>>>>as that from the 1997 article? To whom do i compare, zugzwang?
>>>>>>'only' had on paper 50% speedup out of 512 processors. Of course also
>>>>>>something which is not realistic. However Feldmann documented most of
>>>>>>the things he did in order to cripple zugzwang to get a better speedup.
>>>>>>
>>>>>>A well known trick is to kick out nullmove and only use normal alfabeta
>>>>>>instead of PVS or other forms of search. Even deep blue did that :)
>>>>>>
>>>>>>But what do you guys think from this alternative book keeping from Bob?
>>>>>>
>>>>>>Best regards,
>>>>>>Vincent
>>>>>
>>>>>
>>>>>It sounds like you are saying in effect, "If I cannot duplicate Bob's
>>>>>performance numbers with DIEP, then Bob's claims are false".
>>>>
>>>>No. please look at the data.
>>>>
>>>>There is a 1 / 10^30 chance you get such data.
>>>>
>>>>In short he has made up the data. The search times he has 'invented'
>>>>himself.
>>
>>I am not talking about my machine here. i am talking about the
>>fraud committed by bob.
>>
>>pos   2      4      8   16
>>1  2.0000 3.40   6.50   9.09
>>2  2.00   3.60   6.50  10.39
>>3  2.0000 3.70   7.01  13.69
>>4  2.0000 3.90   6.61  11.09
>>5  2.0000 3.6000 6.51   8.98876
>>6  2.0000 3.70   6.40   9.50000
>>7  1.90   3.60   6.91  10.096
>>8  2.000  3.700  7.00  10.6985
>>9  2.0000 3.60   6.20   9.8994975 = 9.90
>>10 2.000  3.80   7.300 13.000000000000000
>>
>>There is a chance smaller than 1/10^30 that 'by accident' such
>>numbers happen. that's 0.0000000000000000000000000000001
>>with about 30 zero's before the 1 happens.
>
>I do not think that the probability is 1/10^30.
>I guess that the 13 is based on times.
>If the numbers are based on time in 1/1000 seconds then it is possible.
>
>You may get 737/1000 seconds with 16 processors and exactly 737*13/1000 seconds
>in one processor.
>
>This is rare but not so rare to be impossible.
>
>If you choose a random number for the 1 processor you have a probability of
>1/737 to fget similiar behaviour.
>
>Uri

get and not fget(sorry for the writing error).

I can add that it is not surprising when you have a lot of positions that one
number is .0000000 and 737 units of time for the 16 processors was only
a guess and it can be even less.

I do not understand nothing about the data but the numbers are not uniformly
distributed if you get them by dividing of 2 integers.

Uri



This page took 0.01 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.