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Subject: Re: Crafty 1714 vs Ruffian 101 WOW

Author: Uri Blass

Date: 05:34:25 10/03/02

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On October 03, 2002 at 08:16:55, Andreas Guettinger wrote:

>On October 02, 2002 at 23:54:16, Robert Hyatt wrote:
>
>>On October 02, 2002 at 18:35:06, Uri Blass wrote:
>>
>>>On October 02, 2002 at 16:22:44, Hartmut Woldeit wrote:
>>>
>>>>On October 02, 2002 at 14:07:59, Uri Blass wrote:
>>>>
>>>>>On October 02, 2002 at 13:02:08, Hartmut Woldeit wrote:
>>>>>
>>>>>>Hallo,
>>>>>>
>>>>>>it's no new information that Crafty1714 is one of the best Crafty-versions.
>>>>>>Better than most of his followers.
>>>>>
>>>>>I do not know it.
>>>>>I only know that there is not big difference and you need hundreds of games to
>>>>>prove.
>>>>
>>>>Hallo Uri,
>>>>
>>>>I do not know "hundred of games". I'm watching engine-engine-games.
>>>
>>>I did not watch games of Crafty versions but saying that Crafty17.14 is clearly
>>>better than later crafty seems to me an insult to Bob who continue to work on
>>>crafty.
>>
>>
>>Note that I don't take it as an insult.  I've heard this (and other such
>>things) more than once.  The problem is that it is very difficult to play
>>two programs against each other and conclude which is best.  Often the
>>result will be different than if each of the programs is played against a
>>group of _other_ programs...
>>
>>I have played 17.x vs 18.15 and I noticed that it won more than it lost
>>(the 17.14 version mentioned).  However, I then played them _both_ on ICC
>>and noticed very little difference against other computers, with 18.x doing
>>just a little bit better.  however, against humans, 18.x was significantly
>>better, most likely the result of endgame knowledge that has been added...
>>
>>It is just another example of how hard it is to say X is better than Y beyond
>>a shadow of a doubt.  If you only want to play X vs Y then it is not so hard
>>to show that.  But if you want to compare X to Y in _other_ ways, it becomes
>>much messier...
>
>
>It's all the same discussion over and over again. Some people are just fixed on
>the results of engine - engine matches. They don't care if e.g. there is not
>much endgame knowledge necessary for such games, because the other engine
>doesn't know anything about engines. The goal of a programmer should be the
>performance against humans, not the performance in engine-engine games.

Why?

I see no reason that the goal of the programmer should be what you ask for.
There are a lot of people who are interested in engine-engine games.


 I'm sure
>that engines like Hiarcs or Crafty etc. are not weaker than the top shots
>Tiger15 or Deep Fritz7 in engine-human games. Just because the programmers are
>not interested as much in tuning their engines against other engines simply
>doesn't mean they perform weaker against humans.
>
>Andreas


I believe that endgame knowledge can help also in engine-engine games.
There are cases when engines do mistakes in endgames.

I believe that the anti symmetric evaluation help crafty to get good results
against humans but I do not like antisymmetric evaluation and I suspect that it
may be a problem at 120/40 that is not played on ICC.

Uri



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