Author: Robert Hyatt
Date: 13:14:00 10/09/02
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On October 09, 2002 at 14:59:01, Daniel Clausen wrote: >On October 09, 2002 at 14:23:03, Robert Hyatt wrote: > >[snip] > >>I don't think it is too surprising. It just highlights a weakness that >>programs fail to understand basic endgame ideas, and rely more on tactics >>than on knowledge to move along thru a game. > >[...] > >>And you can also rest assured that after the kind of practice Kramnik has >>hadwith Fritz, that he _knows_ what kind of holes are there and he's going >>to park in them every day, since they can't be fixed due to match rules >>(stupid rules I might add). > >And the time between the games would help to solve the "fail to understand basic >endgame ideas" problems exactly how? Different problem. Changes between games would prevent the _same_ kind of loss each time. > >I don't think they could do a whole lot between the games. I guess they somehow >could fiddle around with parameters so the engine doesn't like to exchange the >queens, but since I don't 'attach' the losses to queen-exchanges too much, I >doubt that would help a whole lot anyway. Also, changing the opening library >substantially wouldn't be possible in this short time, I guess. No, but you could sure disable e4 e5 Nf3 Nc6 d4 as leading to a quick queen trade. :) > >Sargon
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