Author: Daniel Clausen
Date: 11:59:01 10/09/02
Go up one level in this thread
On October 09, 2002 at 14:23:03, Robert Hyatt wrote: [snip] >I don't think it is too surprising. It just highlights a weakness that >programs fail to understand basic endgame ideas, and rely more on tactics >than on knowledge to move along thru a game. [...] >And you can also rest assured that after the kind of practice Kramnik has >hadwith Fritz, that he _knows_ what kind of holes are there and he's going >to park in them every day, since they can't be fixed due to match rules >(stupid rules I might add). And the time between the games would help to solve the "fail to understand basic endgame ideas" problems exactly how? I don't think they could do a whole lot between the games. I guess they somehow could fiddle around with parameters so the engine doesn't like to exchange the queens, but since I don't 'attach' the losses to queen-exchanges too much, I doubt that would help a whole lot anyway. Also, changing the opening library substantially wouldn't be possible in this short time, I guess. Sargon
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