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Subject: Re: Three questions

Author: Paul Byrne

Date: 20:28:31 11/10/02

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On November 10, 2002 at 04:08:12, Sune Fischer wrote:

>On November 10, 2002 at 01:33:58, Paul Byrne wrote:
>
>>On November 09, 2002 at 07:15:18, Sune Fischer wrote:
>>>Well, the trick is to support different games without losing performance in the
>>>primary game (chess!). I think only fischer-random requires special castling
>>>rules, even shuffle chess can use ordinary rules just by removing castle rights.
>>>So I think don't I will really be needing more than two such castle functions:)
>>>
>>>-S.
>>
>>Should you implement ICC's wild 1, that has slightly different castling rules
>>also (King can start on the d-file).
>>
>>Guildenstern uses the virtual function approach now to make things more
>>manageable -- but G plays losers, etc, where the rule changes are more
>>involved.  There is a bit of a performance hit for this, but me and my
>>sanity can live with that.  :)
>
>Cool, what interface do you use for this, winboard?
>
>Winboard doesn't support fischerrandom, Arena does however, I'm just not sure
>the rules are the same as on ICC.
>
>-S.

I don't use an interface at all -- it just connects directly to ICC and uses
ICC's datagrams to get the initial position, moves, time, etc.

I just match it myself on ICC for testing, and it can kibitz on examined games
for analysis.  Saves worrying about how the interface handles fischer random,
shatranj, etc.

-paul



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