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Subject: Re: Is Shredder 7 our last hope?

Author: Uri Blass

Date: 08:23:28 12/09/02

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On December 09, 2002 at 11:14:42, Bob Durrett wrote:

>On December 09, 2002 at 09:30:39, Uri Blass wrote:
>
>>On December 09, 2002 at 09:22:27, Bob Durrett wrote:
>>
>>>On December 09, 2002 at 09:10:16, Uri Blass wrote:
>>>
>>>>On December 09, 2002 at 08:33:39, Bob Durrett wrote:
>>>>
>>>>>On December 09, 2002 at 06:47:24, Kurt Utzinger wrote:
>>>>>
>>>>>>Why last hope? We should be aware of the fact that improvements can/will only be
>>>>>>(very) small and average chess people will even not be able to notice.
>>>>>>Kurt
>>>>>>
>>>>>>http://www.beepworld.de/members39/utzinger
>>>>>
>>>>>So, is it reasonable to infer that chess engines have come to a dead end, where
>>>>>the only significant improvements will come from hardware improvements?
>>>>>
>>>>>Bob D.
>>>>
>>>>I think that you need to wait some years for it to happen.
>>>>Chess engines are not close to their real potential.
>>>>
>>>>Uri
>>>
>>>Well, that makes me feel better.  : )
>>>
>>>Could you say WHY you believe that chess engines are not close to their real
>>>potential?  What sort of improvements, not resulting from hardware improvements,
>>>do you anticipate?
>>
>>I believe that programs generates trees that are too big and it is possible to
>>get the same target by clearly smaller trees.
>
>That seems to be the main thrust of the "tricks," like alpha/beta.  But these
>sorts of tricks have been around quite awhile now.  They are almost becoming "Ho
>Hum."  Wouldn't it seem unlikely that anybody will discover any surprising new
>trick for making the trees smaller?  [Small evolutionary improvements but no big
>revolutionary one.]  Bob Hyatt, for example, seems to be saying that alpha/beta
>cannot be generalized.  It's a dead end.  "No room for revolutionary
>improvements there," according to Bob H.  : )

I believe that there is a room for revolutionary improvements.
We only need good functions to find if a move is illogical in order to prune it.


>
>>
>>I believe that the evaluation also can be improved significantly.
>>Programs do not know about theoretical draws of KRPP vs. KR and it is only one
>>example.
>
>There is still a lot of discussion here about "knowledge," whatever that is.  [I
>know the definition of "knowledge" in human terms, but not sure of the
>definition in the language of chess software.]  Maybe that's where the advances
>will come from in the evaluation?

I think that big part of the advances are going to come from the search by
better pruning and better extensions.

Uri



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