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Subject: Re: What do programmers think about a chess algorithm??

Author: Uri Blass

Date: 15:02:46 12/10/02

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On December 10, 2002 at 17:55:51, Dann Corbit wrote:

>On December 10, 2002 at 17:51:40, Ingo Lindam wrote:
>
>>On December 10, 2002 at 17:30:47, Dann Corbit wrote:
>>
>>>On December 10, 2002 at 13:42:36, Bernardo Wesler wrote:
>>>[snip]
>>>>THE ALGORITHM. A MATHEMATICAL FORMULA THAT , FOR EXAMPLE, ASSURE YOU THAT IF YOU
>>>>DO THE FIRST MOVE YOU ALWAYS WIN.
>>>>I MEAN TO THINK ABOUT DISCOVERING A CHESS ALGORITHM IS AN UTHOPY?
>>>
>>>Provably impossible on current hardware and software systems.
>>>Maybe in 100 years the game will be formally solved.  Not in the near futre.
>>
>>provably impossible on current hardware...?
>>are you sure?
>
>Absolutely sure.
>
>To solve chess you must store at least the square root of nodes of the solution
>tree.  Considering the half move clock and castle rights, it easily exhausts any
>possibility of solution.

I do not see a proof that there is no mate in 15.

I am convinced in it
>
>>without assuming anything about the kind of solution?
>
>No assumptions are necessary.  We pick an adversary in the tree.  It's just like
>how you would prove a sort works in O(f(n)).

No

You do not always need a tree in order to solve problems.
I can prove that KR can beat K without a tree and without tablebases.

In order to prove a mate it is enough if you divide the positions to classes and
prove that you always can go from one class to a better class when the final
class is mate positions.

I believe that you cannot do it with the hardware of today for chess but I see
no proof.

Uri



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