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Subject: Re: No problem to identify that white is a computer program by this game

Author: Mark Young

Date: 14:44:44 09/18/98

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On September 18, 1998 at 12:35:09, Bruce Moreland wrote:

>
>On September 18, 1998 at 04:21:10, blass uri wrote:
>
>>No it does not find the right moves but I do not think that my 16 bit version is
>>the last version.
>>I told amir ban about a bug in the evaluation of king ,wrong bishop and more
>>than one pawn against a king(it does not know that 2 pawns are not better than
>>1) and I do not know if he fixed it.
>>I think also that Junior5 cannot find it because it does not understand the idea
>>when there are rooks but I am not sure about it.
>>
>>I am not sure if it is a draw even after gxh3 but the right move is 47.g3 and
>>Junior cannot find it
>>Junior could not find 46...h3 and prefered a3
>
>I think that if it is not a draw after gxh3, there would have to be a study-like
>conclusion.
>
>If the pawns are stripped off it is a draw, since RB vs R is drawn in the
>typical case.  If the rooks are traded, it is a draw because of the "impotent
>pair".  If the B is sacrificed for the two pawns somehow it is a draw because
>the two pawns up R+P ending would be easily drawn.
>
>The only way it can be won is if white can advance an h-pawn, with or without
>winning the g-pawn (one h-pawn can be traded for it if necessary), without
>trading any pieces, and without allowing counterplay via the a-pawn.
>
>Seems like an extremely tall order to me.
>
>This is a typical Crafty endgame zap.  It has been doing this for years.
>
>bruce

I don't now how typical it is for crafty to do this at blitz time controls, but
typical or not it was a cool zap. And I don't know of any other program that
would play h3. I liked it.
(Crafty was running on a P II 233, Frizt 5 was running on a P II 400)



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