Author: Frank Phillips
Date: 03:44:04 12/22/02
Go up one level in this thread
On December 21, 2002 at 13:57:09, Vincent Diepeveen wrote: >On December 20, 2002 at 22:05:14, Walter Faxon wrote: > >>On December 20, 2002 at 05:40:35, Gerd Isenberg wrote: >> >>>On December 19, 2002 at 16:50:32, Dann Corbit wrote: >>> >>>>Suppose that we are searching at long time control, and the hash table rapidly >>>>fills up. This can throw move ordering in the toilet, if we can't find >>>>transpositions any more. >>>> >>>>What sort of replacement scheme is best for very long searches (several >>>>minutes)? >>> >>>Hi Dann, >>> >>>I use a two table approach. >>> >>>A primary big one, where i replace one of eight with the lowest >>>timestamp/draft/someFlags priority. Exact entries became a bit more resistance >>>against overwriting, the same for most left succesors of every root move (pv and >>>refutations lines). >>> >>>A smaller secondary one, with an always replacement scheme. >>> >>>In general i don't store or probe in qsearch. I use IID in __every__ interior >>>node without a move hint from hash. >>> >>>Regards, >>>Gerd >> >> >>Hi, Gerd. >> >>Good idea about IID! >> >>I have no chess program but it seems to me that one uses hashing for two >>reasons: (1) to save information that was expensive to compute but may not be >>immediately useful (closer to the root), and (2) to save information that wasn't >>very expensive to compute but may be useful very soon (close to the current >>node). That's why a two-table approach (or a one-table, two types of entry >>approach) is so often preferred. > >Not really. > >first there was a concept which most used with a single hash transposition. >then the 2 table concept was invented, but long before that already 8 >probe concepts were there. > >Yet recently cache lines (starting with DDR ram and RDRAM) have increased >that much in length, that you for free can implement without risk a >concept of 4 probes in a row. > >That's obviously working a lot better than 2 slow accesses to ram at >random positions. > I am confused. Memory access for hash tables should be random - yes? Nevertheless, will not the following be together in memory. There could be more elements within the structure of course. typedef struct trans_record { TransRecordT top; #if defined TWO_LEVEL_HASH_TABLE TransRecordT bottom; #endif } HashRecordT; >>Reason (2) implies that some sort of hashing should be done even in quiescence >>search. The problem with qsearch hashing nowadays is the memory caching >>penalty. Nowadays, if you have to wait on a memory access that might only help >>a little, you might as well do the search directly. >> >>Maybe one might use a very small hash table (10K entries, say), reserved for >>qsearch nodes? (Or nodes beyond a certain depth or with reduced material.) >>Particularly if you could freeze it all into the cache... >> >>I think an older ICCAJ paper detailed experiments with hash node type >>allocation, but without reference to memory caching penalties. >> >>-- Walter
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