Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: perft weirdness

Author: Uri Blass

Date: 03:12:24 01/02/03

Go up one level in this thread


On January 02, 2003 at 05:27:32, Peter Fendrich wrote:

>On January 02, 2003 at 05:00:06, Russell Reagan wrote:
>
>>I'm trying to nail down this bug in my move generator. I'm calculating perft for
>>positions and verifying them with other perft calculating engines. First I did
>>perft with only kings on the board, and things seemed fine. Then I added queens,
>>and things seemed fine. Then came the kings and rooks, and things seemed fine
>>when castling wasn't involved, but then I tried the following position:
>>
>>[D]r3k2r/8/8/8/8/8/8/R3K2R w KQkq - 0 1
>>
>>Things stopped being fine. Other engines I tried got perft(4)=314346, but mine
>>gets perft(4)=314340, off by 6 nodes. Since there are *only* 26 legal moves in
>>the above position I set out to try each one, calculate perft, and find the
>>branch branch (or branches) containing the errors.
>>
>>The move Rb1 leads to a position that my engine incorrectly calculates perft 3.
>>So I had an incorrect perft 4, and I found one branch that has an incorrect
>>perft 3, so I'm on the right track (or so I thought). I tried each move from the
>>position after Rb1, and to my suprise not one move turned up an incorrect perft
>>1 or perft 2, which is what I was expecting.
>>
>>It seems like this shouldn't happen. Am I missing something? Or is this yet
>>another bug?
>>
>>Russell
>
>perft(4)=314340 is definitely a bug and you should also try perft 1 after Rb1.
>I would suspect problems with castling or king evasion if it was my program.
>Maybe you don't accept blacks o-o-o after Rb1? It is a legal move.
>Peter

In that case perft 2 could be wrong from the initial position and it was not
wrong.

Uri



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.