Author: Robert Hyatt
Date: 05:16:26 09/24/98
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On September 24, 1998 at 04:29:25, Amir Ban wrote: >On September 24, 1998 at 00:39:56, José Berdiñas Bonefua wrote: > > >> >>It is possible that a program using the autoplayer can it detect through the >>serial cable which is the program opponent from the other computer?? >> >>(I am not thinking of special commands but in that each program has some >>peculiar form of trasmitting the data ( some difference among times between >>" blocks or words of data"; that it is permeable to the interface of trasmission >>auto232 and that this can be detected by the other program or their autoplayer.) >>Can be this possible??? >> > > >I don't know the answer, but for argument's sake let's assume "yes". What then ? > >(BTW, I think that by far the easiest way to recognize a veteran SSDF program is >by the openings it plays). > >This is a question to all programmers: If you could somehow recognize your >computer opponent (and it is familiar to you), what would you do with this >information ? How much better would you expect to do ? > >Amir Easy. If I knew I was playing Genius or Rebel 8, I would try to choose openings that lead to king-side attacks, because these two programs (at least these) don't recognize king-side attacks until it is too late. If I was playing Fritz, I would try to choose openings that prevent the position from becoming wildly open where Fritz's speed of search is so strong, and I would try to lead the game to positions where its positional misunderstanding would hopefully be fatal. Probably if I auto-played a lot against those programs, I would recognize other things, such as adjusting the contempt factor, and maybe even positional parameters... who knows...
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