Author: Roy Brunjes
Date: 16:22:10 02/01/03
Go up one level in this thread
On February 01, 2003 at 17:44:23, Peter Fendrich wrote: >On February 01, 2003 at 15:11:39, Uri Blass wrote: > >>My theory is that sitting near a very fast computer may cause the human some >>small demage that prevents the human to concentrate in the game at the same >>level that is done against humans. >> >>The theory is that very fast computers generate a strong electromagnetic field >>and this field may cause some temporary small demage to the brain that may cause >>humans to play at level that is 100 elo weaker than the level that they are >>capable of in normal conditions. >> >>I do not know if the theory is correct but I think that it may be interesting to >>know if humans can do better against computers if we increase the distance >>between the human and the computer. >> >>Uri > >I doubt it but you never know if there is some kind of influence but whatever it >might be it's surely not electromagnetic fields . > >I'm more into psychological explanations. Kasp have no visible opponent to >affect with his behaviour, no face to get reactions from, no real feeling of >what status the opponent is in. I think human beings in general get stressed by >the fact that the opponent never is stressed and nervous. The situation with >spectators, cameras, journalists and price money is very special. > >Nothing new or fancy but probably a factor to take into consideration. >/Peter I agree that part of the problem is almost certainly the lack of a human sitting across from you. Perhaps (ChessBase : here comes a new marketing idea) Fritz/Junior/Shredder/Hiarcs (the GUI for these products actually) can be programmed to emit more meaningful sounds than the trivial and not-game-related banter that it now does. Example: Fritz has been ahead in the eval for 10 moves in a row. Suddenly, the eval drops on a big fail low. Even if it doesn't drop so low that Fritz is losing, a nice touch might be some sort of grumble/groan/"hmmm"/whatever from the speakers of the PC as when a human suddenly realizes he is in trouble. If it is tied to the game situation, such feedback is much more interesting than the drivel that says things like "Ah yes, the 1926 Russian Steel Workers championship ..." or whatever it is that is spouted with annoying regularity. Having said that, I'm sure most of us would tire soon enough of even this new audio feedback and switch it off (assuming a switch is provided -- which I consider mandatory if such a feature is implemented). There is no real substitute for seeing your opponent literally squirm in their chair as a result of a move you just made. In my case, I do most of the squirming though, so it is my opponents that usually enjoy the "show". Roy
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