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Subject: Re: a possible theory for problems of humans against computers

Author: stuart taylor

Date: 19:23:18 02/01/03

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On February 01, 2003 at 19:22:10, Roy Brunjes wrote:

>On February 01, 2003 at 17:44:23, Peter Fendrich wrote:
>
>>On February 01, 2003 at 15:11:39, Uri Blass wrote:
>>
>>>My theory is that sitting near a very fast computer may cause the human some
>>>small demage that prevents the human to concentrate in the game at the same
>>>level that is done against humans.
>>>
>>>The theory is that very fast computers generate a strong electromagnetic field
>>>and this field may cause some temporary small demage to the brain that may cause
>>>humans to play at level that is 100 elo weaker than the level that they are
>>>capable of in normal conditions.
>>>
>>>I do not know if the theory is correct but I think that it may be interesting to
>>>know if humans can do better against computers if we increase the distance
>>>between the human and the computer.
>>>
>>>Uri
>>
>>I doubt it but you never know if there is some kind of influence but whatever it
>>might be it's surely not electromagnetic fields .
>>
>>I'm more into psychological explanations. Kasp have no visible opponent to
>>affect with his behaviour, no face to get reactions from, no real feeling of
>>what status the opponent is in. I think human beings in general get stressed by
>>the fact that the opponent never is stressed and nervous. The situation with
>>spectators, cameras, journalists and price money is very special.
>>
>>Nothing new or fancy but probably a factor to take into consideration.
>>/Peter
>
>I agree that part of the problem is almost certainly the lack of a human sitting
>across from you.  Perhaps (ChessBase : here comes a new marketing idea)
>Fritz/Junior/Shredder/Hiarcs (the GUI for these products actually) can be
>programmed to emit more meaningful sounds than the trivial and not-game-related
>banter that it now does.
>
>Example:  Fritz has been ahead in the eval for 10 moves in a row.  Suddenly, the
>eval drops on a big fail low.  Even if it doesn't drop so low that Fritz is
>losing, a nice touch might be some sort of grumble/groan/"hmmm"/whatever from
>the speakers of the PC as when a human suddenly realizes he is in trouble.  If
>it is tied to the game situation, such feedback is much more interesting than
>the drivel that says things like "Ah yes, the 1926 Russian Steel Workers
>championship ..." or whatever it is that is spouted with annoying regularity.
>
>Having said that, I'm sure most of us would tire soon enough of even this new
>audio feedback and switch it off (assuming a switch is provided -- which I
>consider mandatory if such a feature is implemented).
>
>There is no real substitute for seeing your opponent literally squirm in their
>chair as a result of a move you just made.  In my case, I do most of the
>squirming though, so it is my opponents that usually enjoy the "show".
>
>Roy

Computers can have a squirm feature! In fact this would be a great idea, I
think. It can be done to work even better than sitting opposite a human!
S.Taylor



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