Author: stuart taylor
Date: 19:23:18 02/01/03
Go up one level in this thread
On February 01, 2003 at 19:22:10, Roy Brunjes wrote: >On February 01, 2003 at 17:44:23, Peter Fendrich wrote: > >>On February 01, 2003 at 15:11:39, Uri Blass wrote: >> >>>My theory is that sitting near a very fast computer may cause the human some >>>small demage that prevents the human to concentrate in the game at the same >>>level that is done against humans. >>> >>>The theory is that very fast computers generate a strong electromagnetic field >>>and this field may cause some temporary small demage to the brain that may cause >>>humans to play at level that is 100 elo weaker than the level that they are >>>capable of in normal conditions. >>> >>>I do not know if the theory is correct but I think that it may be interesting to >>>know if humans can do better against computers if we increase the distance >>>between the human and the computer. >>> >>>Uri >> >>I doubt it but you never know if there is some kind of influence but whatever it >>might be it's surely not electromagnetic fields . >> >>I'm more into psychological explanations. Kasp have no visible opponent to >>affect with his behaviour, no face to get reactions from, no real feeling of >>what status the opponent is in. I think human beings in general get stressed by >>the fact that the opponent never is stressed and nervous. The situation with >>spectators, cameras, journalists and price money is very special. >> >>Nothing new or fancy but probably a factor to take into consideration. >>/Peter > >I agree that part of the problem is almost certainly the lack of a human sitting >across from you. Perhaps (ChessBase : here comes a new marketing idea) >Fritz/Junior/Shredder/Hiarcs (the GUI for these products actually) can be >programmed to emit more meaningful sounds than the trivial and not-game-related >banter that it now does. > >Example: Fritz has been ahead in the eval for 10 moves in a row. Suddenly, the >eval drops on a big fail low. Even if it doesn't drop so low that Fritz is >losing, a nice touch might be some sort of grumble/groan/"hmmm"/whatever from >the speakers of the PC as when a human suddenly realizes he is in trouble. If >it is tied to the game situation, such feedback is much more interesting than >the drivel that says things like "Ah yes, the 1926 Russian Steel Workers >championship ..." or whatever it is that is spouted with annoying regularity. > >Having said that, I'm sure most of us would tire soon enough of even this new >audio feedback and switch it off (assuming a switch is provided -- which I >consider mandatory if such a feature is implemented). > >There is no real substitute for seeing your opponent literally squirm in their >chair as a result of a move you just made. In my case, I do most of the >squirming though, so it is my opponents that usually enjoy the "show". > >Roy Computers can have a squirm feature! In fact this would be a great idea, I think. It can be done to work even better than sitting opposite a human! S.Taylor
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