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Subject: Re: Why comps are no GM (Anti + Statistics)

Author: Andreas Guettinger

Date: 10:35:10 02/05/03

Go up one level in this thread


On February 05, 2003 at 12:02:31, Rolf Tueschen wrote:

>On February 04, 2003 at 19:13:22, Andreas Guettinger wrote:
>
>>On February 04, 2003 at 16:49:01, Rolf Tueschen wrote:
>>
>>>On February 04, 2003 at 15:54:32, Andreas Guettinger wrote:
>>>
>>>>It can. With tactics, even weaker comps can beat GMs. See Kramnik and Kasparov.
>>>>Be careful, I studied many hours statistics at university. But you're right, it
>>>>is statistics.
>>>>
>>>>Your anti-comp strategy system IS a myth. I laugh always when I see this
>>>>argument. If one traines anti-computer, then he manages to get the computer to
>>>>look really silly in ONE game, but the 50 games he lost until he got this game
>>>>he never shows. Your anti-computer strategy is unsuitable for tournament play!!
>>>>
>>>>
>>>>But maybe you manage to win a 24 game tournament against a top program with your
>>>>anti-computer strategy? Show us! :)
>>>>
>>>>regards
>>>>Andreas
>>>
>>>Please say just a few words about the phenomenon that weak players could beat
>>>2700 comps. Would you believe if I claimed the same for a match against human
>>>GM? I think that is the reason why we should discuss the whole question a bit
>>>deeper.
>>
>>I would not believe you, if you claimed that. :)
>>
>>It is not my intension to deny that there are positions that computers just are
>>not good in. Their knowledge is just not sufficient (maybe about kingsafety or
>>whatever) and they make mistakes. Because the knowledge of the human
>>counterplayer is almost always bigger, such mistakes are often very easy to see
>>and take advantage of it.
>>But what I wanted to point out, that also humans have "weak" points. The
>>knowledge of a GM is extrordinary, but sometimes he just doesen't see a hidden
>>response and makes an error. Although he calculates at least as deep or deeper
>>as the computer, he cannot take into consideration every possible response (in
>>time). Computer can easily do so, indeed the calculate also the most sensless or
>>maybe hidden threats. Also the performance of a human always oscillates because
>>of personal fitness. Therefore, the computer gets its chance against the strong
>>players to win Elo.
>>
>>
>>Let's say a 2600 Elo rated computer loses 1 or 2 games in 20 against a 2100 Elo
>>player, but wins 11 : 9 against a 2600 human player. On the other side, a 2600
>>Elo GM loses 0 games against a 2100 opponent, but loses 9 : 11 against another
>>2600 GM player.
>>
>>Computer:
>>1. match: E = 2600 + 10*(19-20*0.98) = 2594
>>2. match: E = 2594 + 10*(11-20*0.5) = 2604
>>
>>
>>1. match: E = 2600 + 10*(20-20*0.98) = 2604
>>2. match: E = 2604 + 10*(9- 20*0.5) = 2594
>>
>>So, through losing 1 out of 20 games against the 2100 player the computer loses
>>nearly no Elo, but it wins Elo by managing a victory by defeating the 2600
>>player. In the end it ends up with more Elo than the 2600 Elo GM losing against
>>his GM friend.
>>
>>Only because the computers lose some games very clearly because of lack of
>>knowledge, I would not rate them as very weak.
>>
>>
>>>Just anothother point. If you have studies stats you must know that your former
>>>sentence is wrong. That if I put the progs on 2400 I must also put the best
>>>humans on 2400. This is nonsense.
>>>
>>
>>Maybe there was a misunderstanding here. I wanted to point out that both humans
>>and computers have their "drawbacks", and it's not justified to just "downgrade"
>>one of the two groups to the 2400 level.
>>Actually, if a human gets outpowered by a computers tactics, its not right to
>>say he played like "2400" because a 2400 player would have lost more than ever.
>>And similarly, if the comp doesen't handle a position correctly, it's not right
>>to say he played like a "2400", because most often even a 2100 would have done
>>better. Let's just say the played not at the best. Computers can very easily be
>>improved, but can humans? :)
>>
>>regards
>>Andreas
>
>I must admit that I am slow. With your reply you gave me a good lesson for a
>phenomenon I underestimated. Now I know why it's so difficult for inventors or
>scientists with new theories or whole systems have so many dufficulties to
>pesuade collegues and people.
>
>I put it into a short sentence. While I am talking about the future and perhaps
>a better system in comp-human games with view on tournament chess NOT new shows,
>you take every existing possibility to misunderstand me in my views on the
>possible future with mainly claiming the factual existence of the present. I see
>not a single idea that _you_ could add to my ideas. All what you have in mind is
>that I must be wrong because I seek a different reality than the present.
>
>Here in your answer you make a basic fault (about the possible development of a
>different chess attempt when it goes against comps) and then of course you are
>correct. What is that fault?
>
>You see the actual stats and take it at face value. What does that mean? You
>pretend that the actual play (also by GM) is the final reply on CC. But exactly
>this is wrong! Anticomp strategies are just a start in the direction if a
>"fierce competition" would begin some day in future. Of course you are correct
>without such a perspective. You see what I mean?
>
>And then: you did not answer my question!
>
>I asked you: Could you explain why a human like a 2100 player could beat a 2700
>comp IF a 2100 human player could never win against a GM with 2700 in a serious
>game! Please answer that question. Just do me a favour.
>
>Rolf Tueschen


Your question was answered in my previous post. In a position a computer doesent
understand, he will make sensless moves and very likely lose, it doesent matter
if the opponent has 2600, 2100, or 1700 Elo.
Of course, this is not the case in human-human play.

I may have a different viewpoint, therefore the discussion man not be very
productiv. In my oppinion, anti-computer startegies are not the solution
anymore. Maybe they worked 10 years ago, and sometimes even now, but the bigger
the knowledge the engines have, the less effective they will be. I think, they
are not working in tournament play. Period.

regards
andreas



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