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Subject: Re: Why comps are no GM (Anti + Statistics)

Author: Rolf Tueschen

Date: 11:23:40 02/05/03

Go up one level in this thread


On February 05, 2003 at 13:35:10, Andreas Guettinger wrote:

>On February 05, 2003 at 12:02:31, Rolf Tueschen wrote:
>
>>On February 04, 2003 at 19:13:22, Andreas Guettinger wrote:
>>
>>>On February 04, 2003 at 16:49:01, Rolf Tueschen wrote:
>>>
>>>>On February 04, 2003 at 15:54:32, Andreas Guettinger wrote:
>>>>
>>>>>It can. With tactics, even weaker comps can beat GMs. See Kramnik and Kasparov.
>>>>>Be careful, I studied many hours statistics at university. But you're right, it
>>>>>is statistics.
>>>>>
>>>>>Your anti-comp strategy system IS a myth. I laugh always when I see this
>>>>>argument. If one traines anti-computer, then he manages to get the computer to
>>>>>look really silly in ONE game, but the 50 games he lost until he got this game
>>>>>he never shows. Your anti-computer strategy is unsuitable for tournament play!!
>>>>>
>>>>>
>>>>>But maybe you manage to win a 24 game tournament against a top program with your
>>>>>anti-computer strategy? Show us! :)
>>>>>
>>>>>regards
>>>>>Andreas
>>>>
>>>>Please say just a few words about the phenomenon that weak players could beat
>>>>2700 comps. Would you believe if I claimed the same for a match against human
>>>>GM? I think that is the reason why we should discuss the whole question a bit
>>>>deeper.
>>>
>>>I would not believe you, if you claimed that. :)
>>>
>>>It is not my intension to deny that there are positions that computers just are
>>>not good in. Their knowledge is just not sufficient (maybe about kingsafety or
>>>whatever) and they make mistakes. Because the knowledge of the human
>>>counterplayer is almost always bigger, such mistakes are often very easy to see
>>>and take advantage of it.
>>>But what I wanted to point out, that also humans have "weak" points. The
>>>knowledge of a GM is extrordinary, but sometimes he just doesen't see a hidden
>>>response and makes an error. Although he calculates at least as deep or deeper
>>>as the computer, he cannot take into consideration every possible response (in
>>>time). Computer can easily do so, indeed the calculate also the most sensless or
>>>maybe hidden threats. Also the performance of a human always oscillates because
>>>of personal fitness. Therefore, the computer gets its chance against the strong
>>>players to win Elo.
>>>
>>>
>>>Let's say a 2600 Elo rated computer loses 1 or 2 games in 20 against a 2100 Elo
>>>player, but wins 11 : 9 against a 2600 human player. On the other side, a 2600
>>>Elo GM loses 0 games against a 2100 opponent, but loses 9 : 11 against another
>>>2600 GM player.
>>>
>>>Computer:
>>>1. match: E = 2600 + 10*(19-20*0.98) = 2594
>>>2. match: E = 2594 + 10*(11-20*0.5) = 2604
>>>
>>>
>>>1. match: E = 2600 + 10*(20-20*0.98) = 2604
>>>2. match: E = 2604 + 10*(9- 20*0.5) = 2594
>>>
>>>So, through losing 1 out of 20 games against the 2100 player the computer loses
>>>nearly no Elo, but it wins Elo by managing a victory by defeating the 2600
>>>player. In the end it ends up with more Elo than the 2600 Elo GM losing against
>>>his GM friend.
>>>
>>>Only because the computers lose some games very clearly because of lack of
>>>knowledge, I would not rate them as very weak.
>>>
>>>
>>>>Just anothother point. If you have studies stats you must know that your former
>>>>sentence is wrong. That if I put the progs on 2400 I must also put the best
>>>>humans on 2400. This is nonsense.
>>>>
>>>
>>>Maybe there was a misunderstanding here. I wanted to point out that both humans
>>>and computers have their "drawbacks", and it's not justified to just "downgrade"
>>>one of the two groups to the 2400 level.
>>>Actually, if a human gets outpowered by a computers tactics, its not right to
>>>say he played like "2400" because a 2400 player would have lost more than ever.
>>>And similarly, if the comp doesen't handle a position correctly, it's not right
>>>to say he played like a "2400", because most often even a 2100 would have done
>>>better. Let's just say the played not at the best. Computers can very easily be
>>>improved, but can humans? :)
>>>
>>>regards
>>>Andreas
>>
>>I must admit that I am slow. With your reply you gave me a good lesson for a
>>phenomenon I underestimated. Now I know why it's so difficult for inventors or
>>scientists with new theories or whole systems have so many dufficulties to
>>pesuade collegues and people.
>>
>>I put it into a short sentence. While I am talking about the future and perhaps
>>a better system in comp-human games with view on tournament chess NOT new shows,
>>you take every existing possibility to misunderstand me in my views on the
>>possible future with mainly claiming the factual existence of the present. I see
>>not a single idea that _you_ could add to my ideas. All what you have in mind is
>>that I must be wrong because I seek a different reality than the present.
>>
>>Here in your answer you make a basic fault (about the possible development of a
>>different chess attempt when it goes against comps) and then of course you are
>>correct. What is that fault?
>>
>>You see the actual stats and take it at face value. What does that mean? You
>>pretend that the actual play (also by GM) is the final reply on CC. But exactly
>>this is wrong! Anticomp strategies are just a start in the direction if a
>>"fierce competition" would begin some day in future. Of course you are correct
>>without such a perspective. You see what I mean?
>>
>>And then: you did not answer my question!
>>
>>I asked you: Could you explain why a human like a 2100 player could beat a 2700
>>comp IF a 2100 human player could never win against a GM with 2700 in a serious
>>game! Please answer that question. Just do me a favour.
>>
>>Rolf Tueschen
>
>
>Your question was answered in my previous post. In a position a computer doesent
>understand, he will make sensless moves and very likely lose, it doesent matter
>if the opponent has 2600, 2100, or 1700 Elo.
>Of course, this is not the case in human-human play.
>
>I may have a different viewpoint, therefore the discussion man not be very
>productiv. In my oppinion, anti-computer startegies are not the solution
>anymore. Maybe they worked 10 years ago, and sometimes even now, but the bigger
>the knowledge the engines have, the less effective they will be. I think, they
>are not working in tournament play. Period.
>
>regards
>andreas

All ok. Thanks. But think about the possibilities for a future competition,
perhaps then you see what I am doing right now. Of course - Peter said it - the
recompensation for humans must be higher than today. So, what you call
"tournament chess" is the project.

Best, Rolf Tueschen



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