Author: Vincent Diepeveen
Date: 21:56:49 02/12/03
Go up one level in this thread
On February 13, 2003 at 00:50:18, Matt Taylor wrote: you will not soon understand chess programs Matt. In diep there is no unnecessary branches if i can avoid them without making code too difficult. i do not know about how you code in C of course. let me just ask this: what is faster: evaluating log n of the code. Or evaluating a small part of the code branchless? ==> log n if( general condition ) { .. hundreds of eval patterns } else { .. hundreds of eval patterns } ==> unavoidable branch and jump tables won't be faster either >On February 13, 2003 at 00:26:15, Vincent Diepeveen wrote: > >>On February 12, 2003 at 00:37:13, Robert Hyatt wrote: >> >>>On February 11, 2003 at 23:24:43, Tom Kerrigan wrote: >>> >>>>On February 11, 2003 at 22:39:48, Robert Hyatt wrote: >>>> >>>>>Your explanation was not bad, but your "no compiler can do this" is dead >>>>>wrong. Visit Cray Research, search for their CFT compiler (or their C >>>>>compiler) and see if you can find some papers on their optimizing. >>>>>They _do_ exactly what you describe. They "lift" (or "hoist") instructions >>>>>way back up in the instruction stream so that values are available when needed, >>>>>which is _exactly_ what your OOO approach is doing in the hardware. >>>> >>>>They must be doing this according to static branch prediction, which is maybe >>>>80% accurate, not > 90%, and all compilers have scope boundaries for this sort >>>>of stuff, i.e., at loops or functions. OOOE has no such restrictions. It's just >>>>a stream of instructions. >>>> >>>No No No. They do much of this with 100% accuracy. Because they make sure >>>that the critical instructions are executed in _every_ path that reaches a >>>critical point in the data-flow analysis of the program (the dependency graph >>>for gcc users)... >>> >>>BTW OOOE has a huge limit. Something like 40-60 (I don't have my P6/etc >>>manuals here at home) micro-ops in the reorder buffer. No way to do any >>>OOOE beyond that very narrow peephole, while the compiler can see _much_ >>>more, as much as it wants (and has the compile time) to look at... >>> >>>Someone posted an example of such code (I think it was Matt) showing >>>Vincent how to dump branches. That is the idea here. The advantage of >>>OOO execution is still around, but it is not as significant. This being >>>the fact that the _real_ code doesn't get bigger, while when the compiler >>>is busy doing these same kinds of optimizations, it is replicating various >>>instructions to be sure they are completed by the time the DG says the >>>result is going to be needed. So there is a bit of memory savings when the >>>processor does the OOO stuff, and there is the advantage of exposing more >>>registers when the real instructions get turned into micro-ops... but at >>>least the latter is more a result of a horrible architecture (8 registers) >>>as opposed to the fact the OOO execution is a huge boon for other architectures >>>that are not so register-challenged... >>> >>> >>> >>>>>I would not say that either is particularly "better". They are "different" >>>>>with different approaches to the same problem. The advantage of a ia64-type >>>>>approach is that you can stretch the VLIW approach quite a ways, while it >>>>>gets harder and harder to do it in an OOO architecture. You end up with more >>>>>hardware in the reorder buffer logic than you have in the actual pipelines >>>>>that do the real computation. >>>> >>>>Is that causing a problem other than offending some people's sensibilities? The >>>>EV8 was going to have 8 int ALUs and it would have been perfectly viable with >>>>today's processes. >>> >>>Sure. But given the choice of OOOE with 8 int alus, or no OOOE with 16 >>>int alus and an instruction package large enough to feed them all, I would >>>consider the latter seriously... >>> >>> >>> >>>> >>>>>Perhaps. However the non-OOO Cray has always been right at the top of the >>>>>overall performance heap, so that approach can fly as well and it has certainly >>>> >>>>I don't know much about Crays but a friend of mine told me that he ran some >>>>uniprocessor tests on a Cray and it was roughly as fast as a fast 486. Have any >>>>Crays been built in the last several years using actual Cray processors? >>> >>>Your friend was nuts. The first Cray-1 at 12.5ns clock would blow off any >>>486 ever made. That machine could do 80 mips, which would not be bad for >>>a 486. But it could do 6-8 _operations_ per clock cycle, and those are >>>64 bit floating point operations. The 486 has no chance. >> >>16 processor 100Mhz Cray with cray blitz ==> 500k nps >>(i remember you posting here it could do 29 integer instructions a clock. >>now you post 6-8 operations a clock. still good compared to the 1 or 2 >>the 486 can do a second. but your cray blitz didn't use them at all). >> >>16 processor 486 100Mhz == 1.6ghz >> >>1.6Ghz K7 crafty ==> 1.2 MLN nodes a second. > >Bad comparison. > >>So let's compare the totals again: >> >>1.6Ghz of Cray processing power with very fast RAM and doing 6-8 operations a >>clock according to your latest quote ==> 500k nps >> >>1.6Ghz K7 doing at most 3 instructions a clock and like 300 cycles latency to >>get a 64 bytes cache line ==> 1.2MLN a second >> >>For chessprograms which have a lot of branches and those are *unavoidable*, >>Latest Cray processor released is clocked at 1Ghz, so a 1 Ghz McKinley beats >>that for chess programs hands down. > >No, not unavoidable. You have to think outside the box to figure out how to >resolve it without branching. Some people claim the box is all that exists; I >have been outside and I can say that most branches (particularly your eval ones) >are easy to resolve without branching at all. > >Again, basic strategy is as follows: > >convert: > >if (cond) > val += computation; > >to: > >val += (cond ? computation : 0); > >which reduces to: > >val += -cond & computation; > >Correct me if I'm wrong, but I don't see any branch there. The condition can be >computed (0 or 1) without branching, and the computation can be computed without >branching. The resulting code is functionally equivalent to the original >branching version. It is useful for shorter branches usually. You can compute >the cost of either case based on probabilities and weights and use it to pick >the faster version. I hope it would be an insult to any reader's intelligence to >walk through the probability stuff. > >>Even old 18.xx crafties get like 1.5MLN nodes a second or so if i remember well >>what you posted here. ><snip> > >Using more than 1 CPU. In Crafty, my dual AthlonMP 2000 (2x1.67 GHz) was >approximately as fast as a single 1 GHz McKinley. I'd wager that the AthlonXP >3000 (Barton, 2.13 GHz) and AthlonXP 2800 (Tbred-B, 2.25 GHz) can't tie that >score. I plan on replacing an old Thunderbird 1.2 GHz with an AthlonXP 2500 >within a month. We can extrapolate the score. > >-Matt
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