Author: Kurt Utzinger
Date: 14:41:00 03/26/03
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On March 26, 2003 at 17:29:57, Peter Berger wrote: >On March 26, 2003 at 16:37:59, Kurt Utzinger wrote: > >>On March 26, 2003 at 16:22:47, Peter Berger wrote: >> >>>On March 26, 2003 at 15:27:39, Kurt Utzinger wrote: >>> >>>>On March 26, 2003 at 06:28:52, Peter Berger wrote: >>>> >>>>>These can be tough or very easy depending on engine - some engines seem to know >>>>>too much here. They are also interesting for humans I think. >>>>> >>>>>6k1/p4p2/6p1/1P2p2p/4q2P/4Q1P1/P4P2/6K1 b - - 0 1 >>>>> >>>>>1..Qxe3! wins for black. >>>> >>>> Hi Peter >>>> Do you really think that in these positons it is a matter of knowledge >>>> for chess programs? >>> >>>Yes, I do - see below. >>> >>> >>>I doubt and assume it's simply a matter of search and >>>> calculation. >>> >>>This depends on the time availlable. You not only want to solve it, but you want >>>to solve it fast enough. >>> >>> >>>>We can see this from analysis with Rebel 12 Beta1. In the first >>>> position it's easy to see for the program that white will lose a pawn. In >>>> the second position, Rebel needs 9m2s to come to a slightly negative >>>> evaluation for ... Qxe3? >>> >>>See? >> >> Hi Peter >> Sorry, I forgot to post the analysis of Rebel 12 Beta2 for the first >> position where the program sees an win within some seconds only. This >> made me think that it's not a question of chess knowledge. >> Kurt > >Hi Kurt, > >my opinion: the knowledge to be good at position 2 which is too deep to find by >search hurts performance in position 1. Programs that give huge scores for >outside passers will have problems to get number 1 fast( Rebel doesn't) but will >solve number 2 without problems. > >I hope I made my point a little clearer. > >Kind regards, >Peter Hi Peter It would be interesting to hear the programmer's view. Kurt
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