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Subject: Re: Twin testposition (outside passers, pawn endgame)

Author: Peter Berger

Date: 14:29:57 03/26/03

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On March 26, 2003 at 16:37:59, Kurt Utzinger wrote:

>On March 26, 2003 at 16:22:47, Peter Berger wrote:
>
>>On March 26, 2003 at 15:27:39, Kurt Utzinger wrote:
>>
>>>On March 26, 2003 at 06:28:52, Peter Berger wrote:
>>>
>>>>These can be tough or very easy depending on engine - some engines seem to know
>>>>too much here. They are also interesting for humans I think.
>>>>
>>>>6k1/p4p2/6p1/1P2p2p/4q2P/4Q1P1/P4P2/6K1 b - - 0 1
>>>>
>>>>1..Qxe3! wins for black.
>>>
>>>    Hi Peter
>>>    Do you really think that in these positons it is a matter of knowledge
>>>    for chess programs?
>>
>>Yes, I do - see below.
>>
>>
>>I doubt and assume it's simply a matter of search and
>>>    calculation.
>>
>>This depends on the time availlable. You not only want to solve it, but you want
>>to solve it fast enough.
>>
>>
>>>We can see this from analysis with Rebel 12 Beta1. In the first
>>>    position it's easy to see for the program that white will lose a pawn. In
>>>    the second position, Rebel needs 9m2s to come to a slightly negative
>>>    evaluation for ... Qxe3?
>>
>>See?
>
>    Hi Peter
>    Sorry, I forgot to post the analysis of Rebel 12 Beta2 for the first
>    position where the program sees an win within some seconds only. This
>    made me think that it's not a question of chess knowledge.
>    Kurt

Hi Kurt,

my opinion: the knowledge to be good at position 2 which is too deep to find by
search hurts performance in position 1. Programs that give huge scores for
outside passers will have problems to get number 1 fast( Rebel doesn't) but will
solve number 2 without problems.

I hope I made my point a little clearer.

Kind regards,
Peter




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