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Subject: Re: Twin testposition (outside passers, pawn endgame)

Author: Matthew White

Date: 12:32:09 03/27/03

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On March 26, 2003 at 11:34:59, Robert Hyatt wrote:

>On March 26, 2003 at 11:11:30, Peter Berger wrote:
>
>>On March 26, 2003 at 11:02:06, Robert Hyatt wrote:
>>
>>>On March 26, 2003 at 06:28:52, Peter Berger wrote:
>>>
>>>>These can be tough or very easy depending on engine - some engines seem to know
>>>>too much here. They are also interesting for humans I think.
>>>>
>>>>6k1/p4p2/6p1/1P2p2p/4q2P/4Q1P1/P4P2/6K1 b - - 0 1
>>>>
>>>>1..Qxe3! wins for black.
>>>
>>>I don't think these are about "knowledge".  They are about "search" since the
>>>first position
>>>has blacking giving white an outside passed pawn with the two to one majority on
>>>the
>>>queenside.
>>
>>Maybe. Crafty is one of the engines that has quite a hard time with this
>>position as is Ruffian (that has even more problems). So I think it is about
>>knowledge, or maybe about tuning?!
>
>I don't think so, for the reason that white has what appears to be a won ending
>if
>queens are removed, because of the 2-1 distant majority.  Crafty understands
>this
>perfectly well.  And it takes it a while to see that the king is in just the
>right position
>so that black's eventual threats can't be met properly.
>
>Both have the same basic motif, a 2-1 queenside majority.  The second is simply
>not a
>problem for Crafty because of its knowledge about the potential distant passed
>pawn.

>The first is more of a problem in that it requires a deep search to discover
>that the
>distant passed pawn knowledge really doesn't apply.
>

Couldn't most positional knowledge be found given a deep enough search? If a
program has the knowledge, a deep search isn't necessary. For example, a pawn
move in the opening may cause a permanent weakness that may not be exploitable
for 30 moves, however, without searching to that depth, a program might make
that move and never see the problem coming.

(SNIP!)

Regards,
Matt



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