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Subject: Re: Twin testposition (outside passers, pawn endgame)

Author: Robert Hyatt

Date: 08:34:59 03/26/03

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On March 26, 2003 at 11:11:30, Peter Berger wrote:

>On March 26, 2003 at 11:02:06, Robert Hyatt wrote:
>
>>On March 26, 2003 at 06:28:52, Peter Berger wrote:
>>
>>>These can be tough or very easy depending on engine - some engines seem to know
>>>too much here. They are also interesting for humans I think.
>>>
>>>6k1/p4p2/6p1/1P2p2p/4q2P/4Q1P1/P4P2/6K1 b - - 0 1
>>>
>>>1..Qxe3! wins for black.
>>
>>I don't think these are about "knowledge".  They are about "search" since the
>>first position
>>has blacking giving white an outside passed pawn with the two to one majority on
>>the
>>queenside.
>
>Maybe. Crafty is one of the engines that has quite a hard time with this
>position as is Ruffian (that has even more problems). So I think it is about
>knowledge, or maybe about tuning?!

I don't think so, for the reason that white has what appears to be a won ending
if
queens are removed, because of the 2-1 distant majority.  Crafty understands
this
perfectly well.  And it takes it a while to see that the king is in just the
right position
so that black's eventual threats can't be met properly.

Both have the same basic motif, a 2-1 queenside majority.  The second is simply
not a
problem for Crafty because of its knowledge about the potential distant passed
pawn.
The first is more of a problem in that it requires a deep search to discover
that the
distant passed pawn knowledge really doesn't apply.

>
>Which one is the rule, which one the exception? Position 1 or 2? For non-master
>humans after the queen trade both positions look won for white at first sight I
>think.
>

That's the point.  And Crafty instantly agrees as a distant passed pawn produces
a pretty
large swing in the score.  The first position is a definite exception, althought
there are
plenty of them in general.  But given the choice, I'd _always_ prefer to have
that 2-1majority
myself, knowing that there are some small number of exceptions to the general
rule
notwithstanding.





>Crafty was playing the white pieces in this game and lost, I don't have the PGN
>though.


Was it "crafty" on ICC?  If so I have every game it has played and can find the
PGN
file for the game.  however, I'd be more worried about a program that plays Qe3
on
positional grounds because I believe that will be wrong _far_ more often than it
is
right, this position being a good example of the latter type of exception.



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