Author: Robert Hyatt
Date: 10:12:25 07/06/03
Go up one level in this thread
On July 05, 2003 at 10:17:38, Omid David Tabibi wrote: >In Genesis I heavily use the abs() function, and so tried to optimize it. >Instead of using the abs() function defined in <math.h>, I wrote the following >fucntion: > >long abs(long x) { > long y; > y = x >> 31; > return (x ^ y) - y; >} > >Testing it using a profiler, I found out that my implementation is about twice >slower than the math.h implementation of abs(). I haven't looked at the >implementation in math.h, but I can't see how a more optimized version of abs() >can be written. > >Any ideas? #define abs(x) ((x<0) ? -x : x) I think the compiler will do that about as well as anything can be done, if you have a good compiler. No branch needed if it is optimized right.
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