Author: Omid David Tabibi
Date: 11:05:03 07/06/03
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On July 06, 2003 at 13:12:25, Robert Hyatt wrote: >On July 05, 2003 at 10:17:38, Omid David Tabibi wrote: > >>In Genesis I heavily use the abs() function, and so tried to optimize it. >>Instead of using the abs() function defined in <math.h>, I wrote the following >>fucntion: >> >>long abs(long x) { >> long y; >> y = x >> 31; >> return (x ^ y) - y; >>} >> >>Testing it using a profiler, I found out that my implementation is about twice >>slower than the math.h implementation of abs(). I haven't looked at the >>implementation in math.h, but I can't see how a more optimized version of abs() >>can be written. >> >>Any ideas? > > >#define abs(x) ((x<0) ? -x : x) > >I think the compiler will do that about as well as anything can be done, if >you have a good compiler. No branch needed if it is optimized right. What's the difference between the above macro and the function int simple_abs (int i) { return (i >= 0) ? i : -i; } when inlined? Russel's test (http://talkchess.com/forums/1/message.html?304930) shows that this simple_abs() is slow in comparison to various other abs implementations.
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