Author: Michael P. Nance Sr.
Date: 13:37:18 07/15/03
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On July 15, 2003 at 16:07:44, George Tsavdaris wrote: >On July 15, 2003 at 15:21:17, Robert Hyatt wrote: > >>Here is a position reached in a game on ICC between Crafty and an >>unnamed opponent: >> >>[D]8/2k2p2/7p/ppPK4/6P1/P6P/8/8 w 0 1 >> >>This seems like a simple "distant passed pawn" idea where black's king isss >>closer to the remaining pawns after the queen-side pawns are all gone. I'd >>hope not many would play c6 and lost instantly, but at least one commercial >>engine does. Goes to show that _anything_ can happen in a comp vs comp >>game of chess. :) >> >Deep Junior 8 makes ~4 minutes in a PIV 1500MHz to see c6 is losing and >it's the first choice, until it sees Ke5 or Ke4. So in time control of >120'/40+120'/40, in my computer, it would PROBABLY play the wrong move, >but in a fast Dual/Quad it wouldn't. So the same Program played on a singal Processor would come up with a totally different move than the move It would choose if It was on a multi-processor?
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