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Subject: Re: "unintended features" very funny ;-) NT

Author: Sune Fischer

Date: 07:10:24 08/17/03

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On August 16, 2003 at 02:28:30, Johan de Koning wrote:

>>Clearing TTs makes the engine, IMO, significantly weaker at short time controls.
>>It is simply too expensive to throw away the little information the engine has
>>collected, and the fraction of a second the clearing itself takes is no small
>>handicap (guess there are tricks to speed this up? :).
>
>Time control is not an issue here since.

How so?

>>It also makes backwards (=retograde?) analysis impossible, and as Gian-Carlo
>>mentioned smp is not possible to do in a determanistic manner.
>
>Valid points.
>But IMHO not a good reason to always behave randomly.

I think "randomly" in the sense "use past experiences" is a positive thing.

As we've been over certain things are just impossible with the pridictability
straight jacket on.

Now I can see why you would want pridictability during testing or bug fixing
phases, but when playing for real all you want is maximum strength.

I have come to learn, that chess is really a game of chance, everything being
horizon limited makes it all pretty random anyhow. Maybe pridictability is even
a bad thing here, it disrupts the natural laws of statistics, making it possibly
even harder to test.

>Bells and whistles are fine, as long as you can control them.

No, bells and whistles _rock_ when you can control them :)

>That's what 1950s AI (p)research was about. :-)

Heh, given that some of the top engines of today can't even mate with a rook
without EGTBs, maybe it's time to reconsider what it is we want in an engine.

-S.

>... Johan



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