Author: Steven Edwards
Date: 08:55:31 08/22/03
Go up one level in this thread
On August 22, 2003 at 11:40:19, Gian-Carlo Pascutto wrote: >On August 22, 2003 at 11:38:08, Steven Edwards wrote: > >>On August 22, 2003 at 11:29:20, Gian-Carlo Pascutto wrote: >> >>>On August 22, 2003 at 10:54:17, Steven Edwards wrote: >>> >>>>BUT, the above mentioned Paradise chess program pulls out the mate PV with a >>>>search tree containing only 109 nodes. It solves many other tactical puzzles >>>>with similarly small search trees. >>> >>>BTW, Paradise was not a chessprogram. It was a matesolver. >> >>Wrong. >> >>Paradise could pick a move for any position. Its intended domain was for >>tactical searches, including both mates and material wins. > >CHEST can probably pick moves for any position too (if not, it's an easy >modification). > >That doesn't make it a chessprogram. If a program can play chess, then it is a chess progam. >As you just said, it was meant for tactical (and specifically mate) searches, >not for playing games. No, in the original paper, only one example (WCSAC #398) is a forced mate. All the other searches are for material gain.
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.