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Subject: Re: Simple quad-opteron test

Author: Robert Hyatt

Date: 13:23:21 12/03/03

Go up one level in this thread


On December 03, 2003 at 16:12:52, Dann Corbit wrote:

>On December 03, 2003 at 15:54:45, Tord Romstad wrote:
>
>>On December 03, 2003 at 14:59:03, Robert Hyatt wrote:
>>
>>>=====================10 seconds per position========================
>>>test results summary:
>>>
>>>total positions searched..........         300
>>>number right......................         299
>>
>>That's really impressive, even considering the fast hardware.  The last
>>time I tried, I got 289/300 at 1 second/position, 293/300 at 3 seconds,
>>294/300 at 5 seconds, 295/300 at 10 seconds, and 298/300 at 20 seconds.
>>
>>The remaining two positions, number 100 and 230, are *never* solved.
>>I can let my program analyse for hours, but it still doesn't find
>>the solutions.  In both positions, it thinks it is winning, but
>>never finds the right moves.
>>
>>In number 100, Gothmog switches back and forth between Be3 and Kb3, both
>>with a score around +4.  In number 230, it plays Rh7 with a score around
>>+3.3.
>
>Be3 definitely wins.  But Kb3 is a tempo waster, without purpose.

I think Kb3 draws, because black wants to lock up the pawns before
b6 can be played.  Be3 maintains that threat, but b6 has to be played
next move (I think I remember analyzing this).

>
>>What tricks do you use which helps you solve WAC100 and/or WAC230?
>
>To solve WAC230, increased the value of a passed pawn if you see a blockade and
>you are ahead on material.
>
>>And, I *REALLY* hope you're *NOT* planning to use that machine at CCT6,
>>because I'm probably going to be there with my PIV 2.4 GHz, searching
>>less than 200 kn/s ...   :-)
>>
>>Tord



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