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Subject: Re: Simple quad-opteron test

Author: Jeremiah Penery

Date: 16:35:52 12/04/03

Go up one level in this thread


On December 04, 2003 at 18:07:37, Dann Corbit wrote:

>On December 03, 2003 at 23:50:42, Robert Hyatt wrote:
>
>>On December 03, 2003 at 20:42:57, Jeremiah Penery wrote:
>>
>>>On December 03, 2003 at 19:54:49, Robert Hyatt wrote:
>>>
>>>>On December 03, 2003 at 19:37:13, Jeremiah Penery wrote:
>>>>
>>>>>On December 03, 2003 at 16:22:27, Robert Hyatt wrote:
>>>>>
>>>>>>On December 03, 2003 at 15:54:45, Tord Romstad wrote:
>>>>>>
>>>>>>>On December 03, 2003 at 14:59:03, Robert Hyatt wrote:
>>>>>>>
>>>>>>>>=====================10 seconds per position========================
>>>>>>>>test results summary:
>>>>>>>>
>>>>>>>>total positions searched..........         300
>>>>>>>>number right......................         299
>>>>>>>
>>>>>>>That's really impressive, even considering the fast hardware.  The last
>>>>>>>time I tried, I got 289/300 at 1 second/position, 293/300 at 3 seconds,
>>>>>>>294/300 at 5 seconds, 295/300 at 10 seconds, and 298/300 at 20 seconds.
>>>>>>>
>>>>>>>The remaining two positions, number 100 and 230, are *never* solved.
>>>>>>>I can let my program analyse for hours, but it still doesn't find
>>>>>>>the solutions.  In both positions, it thinks it is winning, but
>>>>>>>never finds the right moves.
>>>>>>
>>>>>>I have gotten 230 in the past, but when I made some passed pawn changes of
>>>>>>some sort, it went away.  But even back then it took several minutes to choose
>>>>>>the rook toss...
>>>>>
>>>>>If you compile with the #define DETECTDRAW it will find almost instantly that
>>>>>any move other than Rb4 is a blocked position draw. :)
>>>>
>>>>Have you tried it already?  I'll give it a whirl tonight when I get home..
>>>>
>>>>Although the opteron seems to be down right now.  They were installing a
>>>>firewall, so I might be dead until tomorrow.
>>>
>>>Yes, I wrote that code, remember? :)
>>
>>Yes I remembered.  :)  I was specifically talking about it with respect to
>>WAC 230.  I remembered some results from some of those stupid positions
>>with the pawn locked where one side offers a rook that should not be
>>taken.  :)
>>
>>I didn't know it also worked on wac 230.
>
>It detects the potential draw, but does not help to solve WAC.230:

It works fine for me:

Crafty v19.6

White(1): easy
pondering disabled.
White(1): epdlrec wac.epd 230
Black(1): analyze
Analyze Mode: type "exit" to terminate.
              clearing hash tables
              time surplus   0.00  time limit 22.50 (3:30)
              depth   time  score   variation (1)
                1     0.00  -2.91   1. ... a4
                1->   0.00  -2.91   1. ... a47
                2     0.00     --   1. ... a4
                2     0.00  -0.01   1. ... a4 2. Ba3
                2->   0.00  -0.01   1. ... a4 2. Ba3
                3     0.01  -0.01   1. ... a4 2. Ba3 Bd7
                3->   0.01  -0.01   1. ... a4 2. Ba3 Bd7
                4     0.01  -0.01   1. ... a4 2. Ba3 Bd7 3. Rb1
                4     0.01     ++   1. ... Kb5!!
                4     0.01  -2.06   1. ... Kb5 2. Ba3 Ka4 3. Bc5
                4->   0.01  -2.06   1. ... Kb5 2. Ba3 Ka4 3. Bc5
                5     0.02  -2.16   1. ... Kb5 2. Kf4 Rf7+ 3. Ke3 Rf5 4.
                                    Be7
                5->   0.02  -2.16   1. ... Kb5 2. Kf4 Rf7+ 3. Ke3 Rf5 4.
                                    Be7
                6     0.02  -2.03   1. ... Kb5 2. Ba3 Ka4 3. Bc5 Rf7 4.
                                    f3
                6->   0.03  -2.03   1. ... Kb5 2. Ba3 Ka4 3. Bc5 Rf7 4.
                                    f3
                7     0.04  -2.17   1. ... Kb5 2. Kf4 Rh7 3. f3 Rh4+ 4.
                                    Kg3 Rh5 5. Kf4
                7->   0.05  -2.17   1. ... Kb5 2. Kf4 Rh7 3. f3 Rh4+ 4.
                                    Kg3 Rh5 5. Kf4
                8     0.09  -2.20   1. ... Kb5 2. f3 Rf7 3. Ba3 Ka4 4.
                                    Bd6 Bd7 5. Bc5
                8     0.16  -2.32   1. ... Rh7 2. Rb1 Rh5 3. Kg4 Kb5 4.
                                    Ba3 Ka4 5. Bb2
                8->   0.17  -2.32   1. ... Rh7 2. Rb1 Rh5 3. Kg4 Kb5 4.
                                    Ba3 Ka4 5. Bb2
                9     0.21  -2.38   1. ... Rh7 2. Rb1 Rh5 3. Kg4 Kb5 4.
                                    Rb2 Ka4 5. Kf4 Rh2
                9->   0.22  -2.38   1. ... Rh7 2. Rb1 Rh5 3. Kg4 Kb5 4.
                                    Rb2 Ka4 5. Kf4 Rh2
               10     0.29     --   1. ... Rh7
               10     0.33  -2.21   1. ... Rh7 2. Rb1 Rh5 3. Kg4 Kb5 4.
                                    Ba3 Bd7 5. Kf4 Ka4 6. Bb2
               10     0.53  -2.25   1. ... Kb5 2. Rb1 Rf7 3. Ba3 Bd7 4.
                                    Rb2 Ka4 5. Bc5 Bc6 6. f3
               10->   0.54  -2.25   1. ... Kb5 2. Rb1 Rf7 3. Ba3 Bd7 4.
                                    Rb2 Ka4 5. Bc5 Bc6 6. f3
               11     0.71  -2.27   1. ... Kb5 2. Rb1 Rf7 3. Ba3 Rf5 4.
                                    Kg4 Rxf2 5. Rb2 Ka4 6. Kg3 Kxa3 7.
                                    Rxf2
               11->   0.81  -2.27   1. ... Kb5 2. Rb1 Rf7 3. Ba3 Rf5 4.
                                    Kg4 Rxf2 5. Rb2 Ka4 6. Kg3 Kxa3 7.
                                    Rxf2
               12     1.04  -1.99   1. ... Kb5 2. Rb1 Rf7 3. Ba3 Rf5 4.
                                    Kg4 Rxf2 5. Rb2 Ka4 6. Rxf2 Kxa3 7.
                                    Kf4
               12->   1.24  -1.99   1. ... Kb5 2. Rb1 Rf7 3. Ba3 Rf5 4.
                                    Kg4 Rxf2 5. Rb2 Ka4 6. Rxf2 Kxa3 7.
                                    Kf4
               13     1.62  -2.16   1. ... Kb5 2. Rb1 Rf7 3. Ba3 Rf5 4.
                                    Kg4 Rxf2 5. Rb2 Ka4 6. Rxf2 Kxa3 7.
                                    Kf4 Bd7
               13->   1.96  -2.16   1. ... Kb5 2. Rb1 Rf7 3. Ba3 Rf5 4.
                                    Kg4 Rxf2 5. Rb2 Ka4 6. Rxf2 Kxa3 7.
                                    Kf4 Bd7
               14     2.45     --   1. ... Kb5
               14     2.73  -0.01   1. ... Kb5 2. Rb1 Rf7 3. Ba3 Rf5 4.
                                    f4 Ka4 5. Bb2 Bd7 6. Ra1+ Kb5 7. Kg4
                                    a4 8. Kh4 Rxf4+ 9. Kh3 a3
               14    11.86  -1.18   1. ... Rb4 2. cxb4 a4 3. Rb1 c3 4.
                                    Rc1 b2 5. b5+ Kxb5 6. Ba3 bxc1=Q 7.
                                    Bxc1 Kc4 8. Be3 a3 9. Kf4 Kb3
               14->  12.04  -1.18   1. ... Rb4 2. cxb4 a4 3. Rb1 c3 4.
                                    Rc1 b2 5. b5+ Kxb5 6. Ba3 bxc1=Q 7.
                                    Bxc1 Kc4 8. Be3 a3 9. Kf4 Kb3
               15    15.01   1/16?  1. ... Rb4

It performs identically in game mode.



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