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Subject: Re: Junior-Crafty hardware user experiment - 19th and final game

Author: Daniel Clausen

Date: 19:57:28 12/23/03

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On December 23, 2003 at 21:44:07, Robert Hyatt wrote:

[snip]

>Look at Shaeffer's stuff on Sun Phoenix.  He had problems getting reasonable
>efficiency on a distributed search with an old 10mbit ethernet LAN, so he
>split the system into two parts, one that searched normally, one that did a
>fast tactics-only search.  And he reached the same conclusion.  What to do
>when they disagree.  Or when the positional search says "play X" and the
>tactical search says "X sucks".  :)

I wouldn't play X. Seems obvious to me. :)

On a more serious note: I would assume that the tactical and the positional
search wouldn't be normal searches, where we only get one best move and the
knowledge about all the other moves is limited to "being worse".


>I don't like the concept myself, but perhaps it can work.

I like the concept, as it seems that that's often how humans play chess. (they
like some moves but have to verify whether they're also tactically sound)
Whether the concept is also applicable to computers is another question...
anyway, I think it's something worth to try, instead of "going where everybody
else has gone".

Sargon



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