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Subject: Re: Minimum Number of Bytes - encode castling within kings coordinates

Author: Russell Reagan

Date: 00:14:14 12/24/03

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On December 24, 2003 at 01:52:18, KarinsDad wrote:

>On December 24, 2003 at 01:06:30, Russell Reagan wrote:
>
>>If you were able to get rid of the castling rights by the method I mentioned in
>>my other post, you could do this (I think):
>>
>>1. filling matrix: 62 bit (one bit for each square 0...63, excluding kings)
>>2. white king's position: 6 bit (coordinate 0...63, castling rights included
>>here)
>>3. black king's position: 6 bit (coordinate 0...63, castling rights included
>>here)
>>4. active color: 1 bit
>>5. e.p. flag: 1 bit
>>6. e.p. column of pawn (if need be): 3 bit (column 0...7)
>>7. left pieces: 2...4 bit (from filling matrix, except K, castling R and P), no
>>more than 81 bits
>>
>>This would require 160-bits at most. Surely further improvements are possible.
>>One I can think of is that if the e.p. flag is 0, then we can use the other
>>3-bits for something (or get rid of them). If the e.p. flag is 1, then we can
>>locate both the pawn that can be captured by the column, requiring the 3-bits
>>you have already accounted for, and we can also know the location of the
>>capturing pawn with 1-bit (left or right of the threatened pawn). In either
>>case, you can save at least one bit, so we should be down to 159-bits.
>
>
>Except if the rooks do not castle, they could be anywhere.

If the rook has moved there is no castling right, so what is the problem?

>Standard encoding for a position with no captures yet yields:
>
>62 bit piece/pawn location
>12 bit kings and castling info

This portion below can be encoded using no more than 88-bits, assuming no
captures or promotions (even with some odd promotions I tried, it still equals
88-bits, since there must be a capture in order for there to be a promotion).
That would give us a total of 166 bits. Somehow Reinhard is able to do this in
81-bits. If that is correct, then we should be able to represent the position in
159 bits.

>30 bits (max) piece or pawn
>16 bits (max) pawn color
>48 bits (max) piece type and color



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